133 reviews liked by Philflick


Omori

2020

Sorry, the only “Sunny” I recognize is Sonny LoSpecchio, a true Italian American hero

What am I doing with my life? All this time spent ironically praising shitty games including this one and now people are unironically gassing up generic survival crafting game number 74,963. That settles it, from now on the words “peak fiction” will never leave my mouth ever again!

Grime

2021

Wasn't really feeling it initially due to the art direction, but it grew on me as the game went on as did the gameplay. The focus on parrying had me concerned at the beginning as I'm usually a dodge/block type of person when it comes to Soulslikes and Metroidvanias, but the window is generous enough that it never felt frustrating and by the end of the game I wasn't even attacking enemies at all and instead relied on the damage the parry was doing because it was a lot more fun. This is, in general, a surprisingly great Metroidvania with great bosses, fun traversal (when the full moveset is unlocked) and fantastic world design. The story kinda falls flat and the music is fine but largely unmemorable, but I think that's about all I dislike about the game? I'm genuinely surprised this flew under the radar. The sequel is definitely a day 1 purchase for me.

Grime

2021

Grime is abundant with rough edges but the core design is well done. There are great bossfights here (the Final Performance!) that are worth enduring some odd difficulty spikes and jank. The exploration rewards are fantastic, with tons of cool weapons to play around with. The amount of content here, paired with the surprisingly high level of graphical fidelity, make it bargain and a must play for fans of Soulslikes and Metroidvanias. The biggest shortcoming is the animation work which makes some of the movement & attacks feel floaty.

Grime

2021

The game has some of the most unique art direction I've ever seen, the combat is satisfying and the platforming is challenging but never frustrating. It somehow manages to retain most of the mechanics of 3d soulslikes, like stamina, parrying, and weapon scaling, and feels just as 'complete' as its higher budget counterparts as a result. The bosses are simply perfect, with a difficulty curve so expertly designed that every single death felt like an incremental learning experience. A true gem, one of the best in this crowded genre.

played on steam deck - I rate the playability 4/5, some occasional stutters.

Never left the ship cause we were too busy dancing with the boom box.

10/10

A phenomenal experience with friends, but I honestly can't really give the game itself full credit for that. Currently it feels like it's still in alpha, and doesn't really have enough meat on its bones to continue being fun long-term. Game's funny as hell but I feel like that's mostly just a byproduct of all games being more fun with people you like.

a serviceable soulslike with fun, fast-paced combat, a handful of interesting ideas, and a cool aesthetic. with that said, it tries to do a bit too much, overcomplicating and padding out what could have been a short and sweet experience, and it falls short in key areas, like level design. it also has some jankiness in regards to hitboxes and the consistency of certain moves, which can make losing infuriating at times.

I'm blown away on how fantastic this game was. It looks so good with awesome designs and animations, its soundtrack is a real jammer and I was thrown for a loop adjusting to its difficulty changes overtime. The combat gave me major Lisa Hard Mode feels, where battles can be as difficult as they're made out to be, but sometimes sacrifices are the only way out. Any fan of Roguelites need to play this game, its a really special one