PortalZeus
Bio
Video editor.
I sometimes post shallow thoughts on the games I play.
Video editor.
I sometimes post shallow thoughts on the games I play.
Badges
Best Friends
Become mutual friends with at least 3 others
GOTY '23
Participated in the 2023 Game of the Year Event
1 Years of Service
Being part of the Backloggd community for 1 year
Well Written
Gained 10+ likes on a single review
Liked
Gained 10+ total review likes
Gone Gold
Received 5+ likes on a review while featured on the front page
Donor
Liked 50+ reviews / lists
Noticed
Gained 3+ followers
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
467
Total Games Played
012
Played in 2024
037
Games Backloggd
Recently Played See More
Recently Reviewed See More
Oh man, where did the soul go? Besides the graphical fidelity and camera angles while the ball is flying, I think this game is a step down. Presentation feels very sterile… really lacking in the wackiness of the previous games. You could argue that from HSG3, the wackiness has been going down, but we’re at the bottom with this game. Also, caddies have almost no presence in this game! It was fun watching your caddy sprint towards the ball, or you move your camera to them and they wave. Hell, in HSG4, if the ball is headed towards them on a drive, they would say something funny and duck to dodge it. Where’s all that personality? Greg would tear Marta to shreds sorry for speaking the truth.
The control is great, but not as tuned as previous entries are. The ball rolls WAY too much making gauging your shot feels more imprecise. The marker is not where your ball is projected to land anymore (give or take 10 yards) but instead is where it’s gonna roll (give or take 30 – 50 yards). Also, they got rid of the contour lines during your shot so you have little to no idea what the terrain elevation is from where you’re hitting and where you want your ball to go. Sounds like a small change, but on more difficult maps… god. UH ALSO THE JAPANESE VERSION HAS KIRYU I WISH WE GOT THAT!
The control is great, but not as tuned as previous entries are. The ball rolls WAY too much making gauging your shot feels more imprecise. The marker is not where your ball is projected to land anymore (give or take 10 yards) but instead is where it’s gonna roll (give or take 30 – 50 yards). Also, they got rid of the contour lines during your shot so you have little to no idea what the terrain elevation is from where you’re hitting and where you want your ball to go. Sounds like a small change, but on more difficult maps… god. UH ALSO THE JAPANESE VERSION HAS KIRYU I WISH WE GOT THAT!
This review contains spoilers
"Maybe, even if it's at the expense of brevity, and perhaps even logic, some part of you knows that you'd be happier if you knew that old fuck got to walk away and relax for a little while." - Steak Bentley
Fantastic LaD/Yakuza game. Well done RGG. Combat improvements were so good.
Fantastic LaD/Yakuza game. Well done RGG. Combat improvements were so good.
The many ways this game spells anime:
AnimMac
AnimMoby
Eliseanime
Kaori-animai
Jurganim
JP Ego-anim
Zoanim
Hiranimo
Still a lot of fun after all these years. I've also never played Tricky.
AnimMac
AnimMoby
Eliseanime
Kaori-animai
Jurganim
JP Ego-anim
Zoanim
Hiranimo
Still a lot of fun after all these years. I've also never played Tricky.