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A remake of one of RPG Makers most famous games. It is one of the most famous for good reason. This short (I beat it in 55 minutes) horror puzzle trial and error game is well crafted. It’s so short I would definitely say wait until you see a sale on it but I got it on sale for $8 and it is 100% worth that and an easy recommend for a short solid game.

That ending, especially as a father to a little girl, fucked me up.

Majestic, in the sense it's a seemingly whatever third-person bypassing the market only to trojan-horse a shellshock simulator. I would've given anything to have this game surprise me before having to hear about it online, but it's structural choice-making, seemingly mechanical gunplay for TPS cliches and sheer amounts of phantasmagoric curveballs of existential dread still felt amazing to devour. Terrifically rockstar, i wish we could see more of these hard-hitting type of videogame boldness.

Super Mario Galaxy is the greatest game ever made. Mario controls beautifully and the platforming is all built on his movement, which allows you to just move around elegantly through the level, even the water levels are good.The gravity mechanic is easily the best mechanic in any platformer, it makes the movement so fluid so seamless, and the spin move makes the platforming so satisfying as it helps you adjust a mistake and gives you a boost that allows you to come up with ways to jump longer or higher and its just so satisfying when it comes in clutch to make that shortcut. The design of the galaxies were hand crafted by god, each planet already has the best level design but gives it that charm. All of the galaxies are filled with life and got so much personality but some of my favorites are Good egg Galaxy, Honeyhive Galaxy, Bowser's star reactor, Bowser's galaxy reactor, Gusty Garden Galaxy, Freezeflame Galaxy, Toy Time Galaxy, Battlerock Galaxy, and Beach Bowl Galaxy. The music, oh my god the music is so majestic, it is the greatest OST in gaming history, every galaxy has tracks that just add to its charm. Gusty Garden Galaxy is the best song in gaming, nothing will ever come close, but its not to shine out other galaxies such as Good Egg Galaxy, Beach Bowl Galaxy, Ghostly Galaxy, Space Junk Galaxy, Melty Molten Galaxy and many more. The Comet Observatory is the best hub in any game with such a majestic song. Now, this game can get very emotional as its the most dramatic a Mario game has gotten, the first cutscene is so cinematic and it makes Bowser the most menacing he has ever been. The fist cutscene where bowser takes the castle is so dramatic and cinematic that it instantly makes this journey feel much more important. It also installs wonder in the player as they traverse the game and the final scene where you storm Bowser's Galaxy Reactor and the level being a combination of every mechanic makes it truly feel so epic. Another emotion this game makes you feel is sadness with Rosalina's Storybook. The music that plays as you read the story paired with the emotional story never fails to make me cry. No words can explain it, you truly need to experience it. Some may have issues with the motion control but i like the manta ray and star ball mission. The manta ray is so fast paced and the music is so catchy, and the star ball is so anxiety inducing as you try to maneuver the ball to the end goal without falling, and the music adds to it as it slows down or speeds up depending on how you move. Super Mario Galaxy is simply the best there is, the best there was, and the best there ever will be. 100/100 you need to play this masterpiece

If you played the first mission, you played the entire game. Alluringly moody with historical framework, but madly restricted for exploration and a tediously repetitive sequencing of "follow objective without drawing attention, kill the target, fight off an enraged mob and GTFO" on loop. Luckily it fell under the Ubisoft syndrome of improvement-sequelitis for the better.

A joyous miraculous bundle of fun, I don't even wanna hear or read about people that don't like this game because even though opinions are subjective... you're wrong! Do you even play video games for enjoyment if you don't like this??

I'm a guy who watched a ton of cartoons and played a ton of beat-em-up and platformers in the 90s/2000s and has played drums for 20-ish years. Hi-Fi Rush was made for me. The unabashed style that practically bursts through the screen and shakes you silly is impossible to resist. The quirky loveable cast, the colors and effects, the jokes and emotional beats, the goddamn zig and zag of this thing - come on!

As a big fan of 'guitar music' or general rock & roll/alternative/punk/indie/what have you, the soundtrack could've been make or break for me here. So many games have been a total miss when it came to the soundtrack - whether it's all stuff that just isn't my style or comes across as a little cringe-y or try hard (and I'm really trying my best not to sound like a total music snob here... I just like what I like! I have my own tastes! Sorry not sorry!!!).
Hi-Fi Rush has a shit ton of original music that just throbs, bounces and shreds, and as a major gameplay/design point, it fucking rules. There's stuff here that sounds like Sonic Youth and Blonde Redhead, surf-y and punk-y, jazz fusion and noise rock, I don't use this word often but the shit slaps. And on top of that you have actual good licensed music from Nine Inch Nails, The Prodigy, Number Girl (who I wasn't aware of before but that song rules), and more. I'm not a big Black Keys fan but the song used works here as a playful introduction to Chai. But man... the end credits with "Honestly" by Zwan, that one got me. A song I hadn't really heard since I originally saw the music video on TV, and despite being a Smashing Pumpkins fan, didn't really like. But goddamn what a tune, and the way it's used here, perfect.
If you sometimes play games with headphones, which for me is usually rare, this is the one to play with the music pumping into your ears. It makes everything GO that much more.

Combat and action, just rules. Not gonna go into it too much but of course it rules, read any review or watch a ten second clip of it and you'll see why this game has won over so many. The hop in and assist nature of Chai's buddies + incorporating them into combos and special attacks looks so fucking cool every time that it never gets old. I'm sorry for sounding like a tryhard cool guy and saying fuck all the time here but I do it when I'm really feeling what I'm typing. Fucking good SHIT

The only little thing stopping a 5 star rating for me, and honestly I could really ignore this gripe and go 5 stars easily, but the exploration/corridor/platforming stuff sometimes is a little stiff, too easy, and barren. I love collectathons and exploring nooks and crannies for stuff and hopping and bopping around on platforms, and I really wish this went fully there and did that stuff. If there were some full-on open levels with wall jumping and big structures to manually climb and find little treasures as well as linear stages and combat, this would've been perfect. Something like what Tinykin did. But that's a little nitpick, I still had an absolute blast of a time in every moment I spent in this world.

I'm so happy this came to PS5 as I felt total FOMO when I saw everyone enjoying this last year on Xbox. It feels amazing with the Dualsense too. Play this fucking game y'all. Play it!!!

After finishing the 3ds remake of Dragon Quest VII, I became further interested in playing the rest of the mainline games in the series as well as some of the spinoffs. As of now I have every numbered game in one form or another with the exception of Dragon Quest X. One random day a few years ago I decided to get the mobile ports of this, Dragon Quest II, and Dragon Quest III. It took me awhile to beat it, but over the course of my playthrough I had mixed feelings about the journey that started it all.

The primary reason it took me years to beat this game was because I got very bored grinding. While it isn't a painfully long game, you will spend the overwhelming majority of your playthrough grinding for money & exp that will help in getting the best stats & equipment. It is a very tedious process and its why I intially dropped the game before deciding last year to finally go back and finish it. Even though it has been my least favorite Dragon Quest by far, it was the first of its kind on consoles and led to the many great JRPGs we have today.

Dragon Quest 1 is pretty much the basic template for how turn-based RPGs work. You got attack, magic, and the flee button if you aren't in the condition to fight enemies. You can purchase gear that will improve your stats. Lastly, there is a open-world to explore. Most turn-based RPGs follow the template that this game uses albeit with their own twist. Even if it wasn't the first ever RPG, it was the first for consoles and significantly boosted the popularity of the genre. For all of these reasons, I still have a lot of respect for the original Dragon Quest even if it shows its age a bit.

Dragon Quest 1 is a game that walked so future Dragon Quest games, Final Fantasy, and etc could run. It may not have stood the test of time gameplay wise compared to the games of today, but its contributions to RPGs and video games as a whole will never be forgotten.

Took one look at this game and said "oh streamer ragebait climber bennett foddy rip off" and nearly passed on it, but I noticed it was by the same solo dev as punch a bunch, which ended up being quite rewarding once I got used to the strange controls, so I figured I'd see if that was the case here as well.

I was then completely walled on the game's first proper obstacle, a simple jump. The controls felt weird, the climb back required an intended but precise skip, I could do the jump but I'd fall right before the next safe point.
I quit the game then and there.
Then the thought of "losing" to this game crept its way into my head; "I know I'm good at games, I Got Over It, with Bennett Foddy, I surely I can do the tutorial of its weird clone. That's it I'll beat the tutorial and then uninstall this stupid game."

After being stuck for more days of casual attempts, I finally overcame that first hurdle, and now I had some confidence, the controls had become comfortable. The exact same pattern as Punch A Bunch and its weird physics punching repeated itself.

All that to say, it's okay. It's obviously much shallower than Getting Over It (no ethos to be found here, just climbing) but despite the name it prioritizes creating fun climbing challenges rather than being as balls-hard as possible. The regularly spaced resting pools, and other well placed handholds, made me feel as though I was being (somewhat) protected from the brutal reality of vertical ascension; to begin with, as long as you can chain solid grip to solid grip there's virtually no risk of failure. This gives a strong feeling of fairness to the chaotic physicsy world; anything more precarious, like balancing a hammer on a cliff, would force the game to lock itself in a static state, or else become a physics based casino.

So this game surprised me with how much I enjoyed it, even though I had already seen the speedrun before committing to play it did nothing to lessen the enjoyment of going through and doing it myself. I think we needed a pretty good game about climbing.

It's tail time. Even as a kid I think I acknowledged that this game wasn't good, yet it is still seared pretty deeply into my brain.

i've had a rocky relationship with this one to say the least

it may go without saying, but i'm the kind of person who thoroughly adores absolutely everything about this game's initial concept and presentation. i didn't grow out of my 'edgy phase' - it wasn't one. this shit's cool as fuck. it was cool as fuck 20 years ago, it still is today and it will be forever

shadow the hedgehog is a game carried by ideas, but they're executed to mixed results. this permeates the plot, script and gameplay. nothing's completely unscathed

narratively, it's incredibly ambitious - especially for such an obviously rushed game. the route structure is somewhat insane, even if the endings do almost all split into 3-4 similar templates - almost all of which have really awkward line deliveries (shout out to 'journey to nihility' though - that one goes hard)

scriptwise... man, it's a mess. black doom is the biggest issue. he's effectively a caricature of a shounen antagonist who never shuts the fuck up. conversations tend to be pretty stilted across the board, but this dude just amps it to fucking 13. i contemplated dropping a half star here just because of how annoying his presence was during the final episode. in fact, i better stop fucking talking about black doom or else this game might be a 2/10 by the time i'm done

...on the contrary, shadow himself is thankfully as strong of a character as ever and the ability to constantly jump between routes really suits his whole mysterious/badass/what-the-fuck-is-he-thinking demeanor. that said, his stages could easily give you a positive or negative impression depending on which of those paths you end up on

personally, i started with the pure dark route... then after a neutral-only palate cleanser, pure hero - this was a fucking mistake! depending on your whims as a player your first run could consist of varied but mostly straightforward objectives, or menial tasks such as combing through multi-pathed environments for torchs to light and killing exactly specified quantities of enemies (it'll be a cold day in hell when i replay lost impact)

at his best, shadow disappoints as the star of a sonic game but actually excels as a shooter more akin to gamma's role in sa1, boasting faster movement and a solid variety of weapons that all feel fun to shoot - which is especially important because this game wants bullets to rain constantly, as it actively rewards killing enemies of both alignments, encouraging the ambivalent carnage no matter which route you're aiming for

in fact - i feel like this game would've likely gone over better with some fans if its A-ranks were stricter in places. you can basically hold forward and pass any normal mission with flying colors, but beyond that there's tons of room to optimize runs via effective usage of shadow's chaos blast and especially control powers. definitely a missed opportunity here!

with a few more months in the oven, some slower bits axed and some added speed to shadow's spindashing, homing and walljumping, this'd be a classic for sure

as it stands, it's pretty confused. i've come to enjoy the chaos quite a bit, but i'd only recommend it to someone who wished gamma had more of a presence in sa1. if you go in expecting sa3, then everything's all over before it can even start

the soundtrack, however, i can - and will - recommend to literally anyone with or without a pulse

Ok, realistically, this game is more of an 8/10 for casual players. The 1/10 experience comes from those trying to 106% this fucking monster, and even then it probably would have just been a 5/10 game. However, the game had an error and caused it to reset when trying to get into Shipping Error, and that ended up causing me to lose around 2/3's to 3/4's of my progress to 106% completion. Deleted this game straight off my PS5 for that stunt. I never want to see it again.