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Played this game during a weird period of my life and I was instantly hooked, and I guess it sticked with me since then. Perfect combination of great combat with clear paterns, fascinating world to explore with beautiful hand-drawn visuals, music, lore, details, fun NPC voices etc ...
I constantly go back to it, either to casually start a new save file or to try new awful challenges (really proud of having done every boss on Radiant difficutly, currently trying to beat P5 with all bindings ...)

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One of the first game that really moved me and made me think about many subjects, including videogames themselves.
Takes a bit of time to really get into it, but I really enjoyed how the creators/designers tried to vary the experience despite the (I presume) kinda low budget; playing with camera angles, shmup sequences, the routes system with new characters and new mechanics, etc ...
The whole final act inside the tower is one of my favorite videogame finale / moment overall. I've replayed the game 4 or 5 times, and everytime I understand more stuff/ gain new interpretation on things.

2010

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Played this right after Automata. You can clearly see how it's kind of a sketch of what Automata ended up being (or at least, Automata takes all the ideas explored here and handles them better, notably the routes/endings system)
I read a lot about it before actually playing, about how the story was great but gameplay was horrendous, but it's not that bad imo. I was not particularly attached to automata's gameplay anyway ... The boring part is more about the different routes; when you go for the final ending, you basically skip every cutscene and speerun everything (even more if you decide to do both C and D)
Despite this game's broken and unpolished aspect, it holds a special place in my hearth. I immediately fell in love with the characters, OST is beautiful, and while the story can be a bit of a tearjerker honestly (even the sidequests are like that), it still really works and has very memorable moments.

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Unfortunately I didn't enjoy this remake as much as the original, for multiple reasons, some very subjectives :
- They centered a lot the marketing on the fact that the combat system was reworked to match Automata and ... it was not ? I haven't played the OG again, but while they clearly took time to make great animations, the gameplay in itself still felt a bit old
- The game feels old overall, especially since it's coming after Automata. The different routes are still pretty boring, especially after the second one. Playing Kainé on route B would have been pretty logic (but obviously would have made ending E less impactful)
- Speaking of ending E : while I really enjoyed it as new NieR content, it does make ending D way less impactful. Also it's way too hidden ? There's really not any indication that it's even a thing, so I think it's supposed to be like a surprise for when you eventually want to play the game again ?
- Papa NieR is just a big part of why I like the first game, cause I'm easily moved by father-child relationships, and not at all by brother-sister ones ... and Yoko Taro seems to not care about this character at all ( and I get that he was created for marketing reasons, but in the end that's the character we outside of Japan got to know and love)

So yeah its a great game, although not necessarily a good remake imo, and I'm more emotionally attached to Gestalt.

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Better than the first trilogy in every way imo.
Was scared of the shift to 3D but the animations are still very expressive. I really like the art, both on artworks and in-game models / backgrounds. Story and gameplay - wise it has a lot of little tweaks in its structure to surprise fans of the trilogy; love the new mechanics of Sholmes deductions and the jury in court. Particularly fond of the soundtrack too !
I'm glad we got the two games in a single package ... I like the idea of this being one big story divided in two, but because of that the first game overall feels like a long prologue that gives you just a little too much elements with no resolution ; japanese players must have feel very frustrated at the end of "Adventures" haha

I'm not that good but I'm still having a lot of fun.
I also really enjoyed the solo campaign, especially that finale !
I guess there's just not much new stuff ? I don't have a lot of memories of Splatoon 2 except Marina's existence and Salmon Run

The menu theme is strangely so good ?!

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Such a great game, I was kinda part of the annoying fanbase when it came out haha
So many memorable moments, characters, ost, jokes, everything in perfect harmony.
Neutral ending is my personal favorite : Asgore fight followed by Flowey, the perfect soundtrack, then the bittersweet epilogue on the phone ...

But now as much as I love that game I can't play it anymore. I've replayed it so many times that I just know it by heart, and when I get to the waterfall I just stop.
So instead I watch Etika's playthrough, because Etika and Undertale are forever linked in my mind. He has the perfect reaction on every moment, and you can see how the game is really affecting him. That playthrough perfectly encapsulate what both Undertale and Etika are to me (in good and bad ways : Etika's chat during the genocide run is probably one of the most toxic place I've ever seen)

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Lots of characters, each with their own gameplay; a good amount of content (and by that I mean not "too much", like in FE warriors, or the first hyrule warriors), organized in a different way cause there now only one mode / campaign.
I like that they used the same engine, or at least the same artstyle, as botw + that they made this a prequel.
Or should I say they sold this as a cannon prequel, but in the end heroes from the future come save the past (for no reason cause botw is still a thing ?). That's kind of a bummer, tho I understand why they choosed that ...

Even just moving Mario around is already fun !

Didn't find what I love about the series in this episode. Villagers are not very interesting to interact with. They put a lot of effort into customization and that's cool, but like being kinda able to choose which villager you accept or not is a but too much for me, kinda breaks the charm ...
On a positive note, the game looks beautiful, especially the museum. For a fish enthusiast like me the aquarium is a pleasure to spend time in !

I was a bit repelled at first by the charadesign and the academic part of the game, but in the end it's what I enjoyed the most.
Currently playing Engage makes me realize how much I appreciate the characters here in Three Houses, and how they have actual relationships with each others. I used to think that I prefered Awakening's structure (going on an adventure, meeting new characters along the way; because in FE3H you basically know everyone from the start), but this academic context makes the bonds between the characters (and you) more believable.
I played the red, blue, and yellow route (in that order) and they all have their own pacing and tone ! Very cool to get all this on one single game, as opposed to Fates ...

Best plateformer. I love DK's animations, his weight and feel, level-design, visuals ...
And obviously the greatest soundtrack ever made !

I'll be honest, I was expecting a more exploration-based game, like Super Metroid. This is obviously not what we got, the game ends up being very linear; but it's so satisfying to play, to master the full moveset, or even just to move Samus around really. Bosses are very fun, especially the final boss !
Game is short, like 6 hours or so, but it's 6 very polished hours. In the end I finished the game like 5 times in a short period of time; I had fun trying to speedrun it a little bit, and finding out that if you really want it the game can be not so linear ...

I don't know why but I had this bias of thinking Kirby games were all good but were all kinda the same too. In fact I don't remember much of the last game in the series: Star Allies.
But this one was actually really good, very fun, memorable ! It was like I was playing Kirby for the first time again.
3D doesn't add much imo, but they transcribed the classic kirby game-design in 3D really well.
Nice subtle lore, very cool postgame !