The more I think about this game, the more I love it and realize how unique it is.
Such an amazing feeling exploring this solar system, contemplating the infinite dark space with the beautiful score playing. So satisfying to unravel the mysteries and to understand what you need to do, especially when you need to be a little bold. There's a big sense of cohesion in this whole game.
The ending is really powerful and you can really feel that you're witnessing something big.
It's not my personnal favorite game of all time, yet I feel like it might the best game ever made, if that makes sense.

As for Echoes of the Eye, while it didn't feel that connected to the rest of the game, and I thought it was way harder both in its puzzles and just mechanically ; I still really enjoyed it, adds an interesting scenario, and the art direction is just fantastic.

I was very scared of playing this because I knew it has a lot of text and a crazy big skill tree.
First day ingame was horrible, I kept making bad decisions and throws and even got a game-over. Also the game talks about politics in a deep and serious way so I kinda felt like a kid in an adult game haha. I honestly thought I would just abandon it but at the end of the first day there's this discussion you have with Kitsuragi and he's being very nice and comprehensive and it put me in a good mood; So I just decided to go with the fact that I'm playing a pretty bad cop and continue with the game.
In the end I really liked it, beautiful art direction and visuals, I loved discovering more about the world. Tho I still probably didn't really understood all the themes and ideas of this game ...

While the gameplay can be a bit stiff (I think the plateforming is really not the best aspect of the game, there are a few collisions problem) I still enjoyed playing this game enough to do multiple playthroughs.
But more than gameplay, what stood out for me is the lore and its inspirations, the art direction, and the beautiful pixel art ! (I also really like discovering every new gore finishing move animation haha)
Really curious to see the sequel !

I am a backer from the original crowdfunding back in 2015 ! I loved the demo, but when the game finally came out I never played past the first area somehow ... Finally decided to fully try this a few years later and wow
So yeah, visually it's gorgeous, musically too. Gameplay is very interesting (I played with Mouse+keybord), reminds me a bit of NieR. There's a lot of plateforming/parkour despite the top-down angle, and the areas are very fun to explore (although they tend to be a bit TOO large actually). Big dungeons with great puzzles and mechanics that can get quite hard. Great stuff really !
The story ends up being really good too, despite the SAO vibe haha. I think the game has interesting stuff to say about AI and virtual worlds. And I just love the characters, I don't even really know why but they just feel very human, in their interactions with each others.
It's a very inspiring game for me. They were multipe times where I had to actually stop playing because I couldn't focus because I just kept thinking about how inspiring it was ...

This review contains spoilers

I enjoyed the story a bit more than in Kiwami, although it still feels a bit old, especially the Kiryu/Sayama relationship ... Other than that I really like Ryuji, especially after that final boss; And I like that there's this incident that happened years before but we keep going back to it, each time with a new perspective.
The new engine looks great imo, although combat is now a bit less precise, kinda struggling to lock ennemies and to do specific moves.
And personally I have fun with the cabaret-club and Majima construction modes !
( I honestly didn't expect this series and these characters to grow on me so much when I started 0 )

This review contains spoilers

The story feels a bit old at some points haha, I really liked the whole Nishiki think, but I didn't really feel anything for the big villain that kinda appears out of nowhere in the story 10 minutes before the end. Also a bit weird to see all the characters introduced in 0 being killed in a few minutes haha
Other than that I got a better grasp at the gameplay so I had more fun than in 0. And Majima Everywhere is fun, though it might be a bit too much; I don't know yet if I prefer this Joker-guy over the Goro Majima I saw in 0 ...
Also this game introduced me to Mahjong ! I love it despite either being very bad at it, or having the worst luck ever.

I both loved and hated this game.
Loved because this game has such a wide variety of content, lots of fun activities (Karaoke/disco/cabaret-club management, my beloved), and walking through Kamurocho feels really nice. There's a ton of cool characters that you end up liking more and more, and the story is very touching. ( Also kinda fascinated by how they render and model faces)
On the other hand, I'm just very bad at Beat'em up games like that, I struggled against basically every boss and more.
Also it's really a game with a lot of men, made by men, for men, and at times it shows ...

This review contains spoilers

Big fan of Subnautica here, I was a bit afraid when the release trailer came out, because of all the story cutscenes and dialogues and characters, as the story was not necessarily the strength or the appeal of the first game. And I was right to be afraid.
The main problem I have with the story is how it's segmented in 3 different quests and how it badly works with the open-world structure of the game. Finishing one quest just gave me some info about another quest I was already done with. Another time, the game straight up told me ( because our characters are constantly having little not very interesting discussions ) "Remember that place ? Go there now" talking about a place I never actually explored ?
Overall, the exploration is just really not as good as in the first game. In Subnautica, you're dropped at the very center of the map, so you can go in whichever direction you want ; and during the second part of the game you have to explore those massive interconnected caves. In Below Zero you're dropped at the very north of the map (not even in water), so you can only go south and if you set your base there like me you have to go through the same zones everytime you go explore ; and there are a few caves here and there.
Same with the story : In the first game you crash on the planet so your first goal is to survive until you get to leave, and while stuff happens and some story elements do enter the stage later, ultimately the goal still stays the same during the whole game. In Below Zero you go volontarily on the planet to find your sister, and once you do that well you kinda stays there to do what feels like some sidequests. ( I've read that the main writer left the team at some point during the production of the game, and that the scenario was changed a few times )
The game is not awfully bad; the environnements and fauna are still very beautiful and unique, and I can still feel that Subnautica vibe/mood while playing. I can also understand that they tried to do stuff differently with the story being more present, or with that whole on-land section. But I had very high hopes and it just didn't met the standards of the first game ...

2016

I LOVE FISHES so I love this game !
Kinda low-poly visuals are very pleasant to look at, environnements have very nice colors ( I particularly like the final zone, because I also love swimming pool aesthetic if that's a thing ? ), great variety of fishes and the controls feel good imo
It's just a bit sad that the structure is way too similar to Journey

Had a hard time really getting into it because of the first day ( the clients made me uncomfortable haha )
But I liked it in the end. Great aesthetic and soudtrack, and just the idea of doing a visual novel with the bartender context is great, you just need one background and you easily feel closer to the characters, wondering who will show up the next day.

I love this world and it's inhabitants. I come back to it every now and then, and I always end up playing for weeks ...
It's both very calm and tiring haha, because of all the work you get to do and the time passes by so fast. And 2 years ingame later you're still doing the same things but you now have a kid haha
The villagers are all very likeable and some have a very touching storyline. The soundtracks, visuals, and overall atmosphere are so great, I think it's the work of art that encapsulate the best each season !
I played this game for the first time not long after leaving Animal Crossing New Horizons, and while it's not exactly the same game I feel like it has that old Animal Crossing charm that ACNH lacks.
The only flaw I see in this game is that you can do way too much stuff way too early ( I had the chance of being thaught the game by a friend ). And then there's just more and more content as you play ...
Also I love Abigail

I played this first when it came out and I enjoyed it for a bit then got tired of it so I looked at a walkthrough to still see the ending and it felt like some pretentious shit (some "branlette intellectuelle" as we say in french) so I just moved on.
Came back to it a few years later and I loved it. I'm amazed by the puzzles, illusions, and how everything is taught to you without any text. I love the beauty and calm of the island.
The endings are still a bit of a "branlette intellectuelle" to me haha. But that secret lecture about easter eggs was super interesting !

I honestly really like the first game, I think it's one of the few porn games that are actually interesting and I genuinely like most of the girls.
Unfortunately the charm is gone for me. The vast majority of the new girls are not really well-written, or not interesting, or their gimmick is just sad (Candace ...). The sex happens way faster than in the first game (I mean sure, it's a sex game) + you can only double date, so you feel less close to the girls. New artstyle is good imo, UI is nice although the shop is a little complicated to navigate through.
The big strength of the game is the gameplay, having way more depth in this sequel, specifically the "baggage" mechanic that actually ties together characters and gameplay !

Not necessarily a huge fan of Isaac, I did play a lot tho because there's just so much content ...
But I really enjoyed this expansion, loved the new zones, soundtracks, and all the new ideas they had for some specific sequences/paths. The new endings / final bosses are also really good !

I suddenly remembered this game while thinking about Subnautica. I gave it a try and it was some fun parkour, finished it in a few hours but didn't feel like trying to 100%/speedrun it.
I'm talking about about Subnautica because there's a little something special I find in those 2 games, something about the visuals, sounds ; I don't know if there's really something or if it's tied to nostalgia ...