163 reviews liked by Radishface


A decent racing game with a single player experience that encapsulates what the series itself was going through. Finishing the story mode feels bittersweet knowing the current state of GRID.
While most likely this is the last entry in the series, it's great to see it come to a positive conclusion.

Have fond memories of playing this ages ago, but seemed to have enjoyed it back then a lot more too. It's cool how they connect the two games though and the premise itself isn't something seen too often.

By no means a bad game, but I prefer the original over this one. I think it's mainly due to the frustrating difficulty spike on the second half of the game.

one of the best art styles i have ever had the pleasure of seeing in a video game. every single boss in this game oozes charm and even though they all killed me (many times) i still have fallen in love with each and every one of them. it is also very fun to experiment with all the different shots,charms and items that are all suited for different scenarios. im not the biggest fan of the actual platforming levels but there arent too many of them and they don't overstay their welcome. this game is a must play for anyone who can and one of my top games to just pop in and play whenever i feel like it

Nostalgia aside, a fun game with satisfying shooting that still holds up really well. All the hit reactions enemies have when being shot are very impressive. The overall atmosphere is also great, especially so accompanied by the moody soundtrack.

Great game to play if you're just getting into the series or coming back for old times' sake.

this game is revolutionary. this alongside arkham city completely changed action games and despite this game now being almost 15 years old it still holds up incredibly well. very fun free flow content, interesting story and characters make this game so fun to play. the only real issue is that the rest of the games improve on asylum which can sometimes make it hard to go back to after playing the others. as a game on its own though its stellar and a great action game.

Half a star for the art style, the only good thing about this game.

Genuinely baffled at people calling this a classic. Clunky, imprecise and unresponsive controls, your character takes forever to speed up and can barely steer, jumps are floaty, and one of the worst forced tutorial sections I've ever seen. And underneath all that is what? An extremely basic game. Just collect paint cans and do little QTEs to paint graffiti? I've played better graffiti games and better skating games. In fact, I wouldn't be surprised if one of the Tony Hawk games had a graffiti function.

And wtf is up with these Jim Crow era depictions of black people??

Solid Bond title, but I kept wishing it would push the envelope a bit more. The opening is very strong and you keep hoping for more moments like that, unfortunately the pacing plateaus after that. It could be because they had to respect the source material, but still it would have been nice to see more creative freedom.

Still a good and varied game, the mix between regular on-foot and vehicular combat was quite enjoyable. One major issue I had though was that the game is extremely tight fisted with ammunition. It runs out way too quick and you need to fallback on weapons that aren't too fun to use.

Overall, it's worth checking out as it's a solid entry in the series. Though I would recommend playing this one before Everything or Nothing if possible.

I will never understand why this was made instead of simply porting the original NFSU or even its sequel, since PSP is perfectly capable of either. It is impressive, however, how much they were able to achieve in such a small size. IIRC the iso for this game is under 300 mb.

The game perfectly captures the aesthetic of the original Underground, and it replicates most of the gameplay aspects relatively accurately. Except, for some strange reason - and I can't quite put my finger on it - it's so much more difficult. Most times one mistake will mean the end of the race for you. Which is extremely infuriating. Especially when you hit some invisible wall or object, or you lead the whole race only to get outrun at the finish line. It starts off relatively easy, but very soon I ended up having to replay each tracks like 3 times.

Furthermore, the progression in this game is PAINFULLY slow. One of the best things about the original was that addictive desire to play "just one more race" to unlock something new or try out the new car parts you just installed. But here it takes forever to unlock anything. And the game seems to drag on forever too.

I had this game on my Vita since like 2018-2019, jumping in every now and then to play 2-3 races, but instead playing the same race 2-3 times or more. And I'm at 25% of one of 8 campaigns/series'. And this one is called "Novice" lmao. I shudder to imagine what "Pro" is like. My car still looks very close to stock with only about 20% of nitro available.

Speaking of nitro, one thing that could've made this game much easier is if they made the nitro auto-replenishable like it is in Most Wanted, or at least replenishable via tricks like in Underground 2. It's easy to forgive this game for not doing it because Underground 1 didn't have it, but this game came out the same year as Most Wanted, so I think it's a valid criticism.

It being so similar to NFSU always made me want to love it. If you're a fan of NFSU, what could be better than a spin-off for PSP with great graphics and new content? But this game's progression and difficulty really break it. At what point do you say "enough" to a game that demands a lot from you and rewards you with very little?

So much for returning to the series roots, this game stinks!

The overall gameplay is decent, mainly since it has been well established from the 3rd game and the visuals are great too.

Though rest of the game is just such uninspired and boring slop. Narratively this is by far the worst game in the series, honestly I don't remember a game with such a horrible cast of characters. By the end of it all, you wish there was an ending where you could just nuke the whole island.

Can't stand this common trope in game narratives, where you as the player do all the legwork and the side characters claim all credit for your actions. While in reality they just loiter in the hub areas and don't do jack.

It's best to just sit this one out, even if you're a fan of the series.

I think this game is a good example how fantastic visual presentation can be overshadowed by lackluster gameplay.
It starts off interesting enough, but by far the biggest issue for me was reaching the "open world" area of the game.

It acts more like a hub connecting the different mission areas with some optional ones to explore for weapon upgrades. This whole area felt so dull and uninteresting to explore, I just ended up skipping all the side content and focused on the main story missions. Plus having the enemies be constantly revived by repair bots in this area was insanely frustrating, especially since some enemies can stun lock you.

I'd highly recommend playing with Russian VO, since it adds a lot to the overall atmosphere. Naturally, the main character sounds way better this way too.

Honestly, I think if this was a tight 8 hour linear game with some cool set pieces sprinkled throughout, it would've been far more enjoyable. It's still worth picking up, since even though it can be frustrating at times, you can still feel a lot of work has been put into the game.

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