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Big gaming fan since birth. I love gaming.
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Favorite Games

We Love Katamari
We Love Katamari
Tales of Symphonia
Tales of Symphonia
EarthBound
EarthBound
Super Mario Odyssey
Super Mario Odyssey
Nuclear Throne
Nuclear Throne

503

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Played in 2024

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Recently Reviewed See More

Pretty good but if I see Coin Toss one more time I'm gonna scream.

(Jokes aside though this is one of the coolest fan projects out there. Further proof that most games would be lucky to have a fanbase even half as passionate as Rhythm Heaven.)

nothing can save a package with persona 3 portable in it

First I'm gonna say this, unlike a lot of early players for this game, I was not a backer or a religious follower. Some time ago I saw that a silly indie RPG in a modern setting with a unique concept for combat was being made and I wishlisted it. Outside of a few snippets, I didn't know much before playing it.

This game starts off really wacky and I love it. Its simply throwing joke after joke, minigame after minigame, and its all really fun while establishing the game's really silly and hyper sense of humor and wacky variety in gameplay. And I'll say it now, the humor is the highlight of the game for me. It consistently had me laughing at almost every cutscene that attempted funnies and a good chunk of NPC dialog got a solid nose exhale out of me. So in terms of being weird and goofy, the game gets an A+ for me.

Then it just, and I'll keep this vague for spoiler reasons, randomly pulls a... Very dark twist out of nowhere. It's completely jarring, and I don't think it was supposed to be a joke. For a minute it kind of plays up the guilt and scale of what happened. "Okay" I thought, "this isn't what I expected at all but, hey, I wasn't immediately into how dark Omori got, and that's one of my favorite games ever." The only problem is that Knuckle Sandwich doesn't really focus on that. Knuckle Sandwich doesn't really focus on... Anything, unfortunately. Right around here, completely contrasting that, you get a big exposition dump about some sci-fi fantastical nonsense on how the world works as we explore some weird glitch world. So already I'm a bit confused on what they want to explore, and then when you get out the game begins to set up a mysterious conspiracy sort of maybe loosely related to what was dumped on you probably, Bus Driver isn't entirely sure at least.

Like, okay? Is this a grim comedy with dark themes, a modern fantasy adventure, or a conspiracy mystery story? It feels like the game tries to do all three at once and can't really focus on any of them. Even outside of story content, the required overworld minigames pretty much vanish after you get party members and not too long after the burger joint the game is named after just goes into the background until near the ending. This game is so dissociated it feels entirely different at the beginning, middle, and ending. The dark stuff after the mystery properly begins outside of a couple vague references completely vanishes until and I'm not joking the last section of the last proper dungeon of the game. The weird fantastical stuff also vanishes for large chunks of the middle of the game as you're exploring more of Bright City, my man Bus Driver stops hooking you up with info outside of a few set points once you get far enough, and even then all he usually has to say is "Maybe the info is here? Idk."

The conspiracy angle I guess fits this game the best, but it just doesn't explore it well enough. You spend a huge chunk of the game chasing a rival party that ends up meaning very little in the grand scheme of things. And god the actual twist on what's really going on is so freaking silly and hardly set-up since the game spent so much time exploring other stuff. The main "foreshadowing" is a running gag where I can't even tell how it would work in-universe. This would be fine if the game was all silly and goofy, but no right after the villain does some disastrous crap that's so freaking jarring, and then the game just... Moves on! Like yeah sure nothing to explore there.

I just did not care for the endgame of Knuckle Sandwich at all. It pulls back in the other two concepts it was exploring in a haphazard way that just seems so confused. Elaborating on the dark stuff after hours of not acknowledging it, pushing the fantastical elements front and center to the point where after the final boss the game just delves into complete goofy nonsense that while pretty funny feels like it undermines the game, and again, has a really unsatisfying twist of a conclusion.

So yeah... I'm not very big on the story if that isn't clear enough. However, I don't really have only bad to say about "story" scenes surprisingly enough.

Once again the humor is excellent, whenever the game is doing dumb Mario & Luigi-type shenanigans, I was fully into it. The many scenarios that crowded the middle of the game were also pretty amusing or interesting. Yeah doing random crap around this cruise ship is pretty much filler, but it's fun, and that's what I was looking for. I liked some of the characters, too. None of them are explored all that much, but I was happy when Echo, Thea, Bus Driver, and especially Brightside were around. The overworld was nice too, NPCs are great, sometimes they feel like they have their own little punchlines and progression as they appear throughout the game. The dungeons were fun too, nothing crazy but I think they struck a good balance of puzzles versus combat. I didn't find much in the overworld to explore outside of those, but what I did find was neat. Got really into the arcade minigames especially.

But hey, the story isn't what got me interested in the game. It was the combat, and... Yeah, it's pretty good! WarioWare is a series that has a special place in my heart and the idea of combining it with a typical turn-based RPG sounds ridiculous yet sort of genius. Dodging enemy attacks never got old to me, I love how sometimes the minigames make sense for what the enemy is and sometimes it's just "Play golf and avoid hitting the cow." While most are pretty basic with ideas I've seen many times before, they were still fun with very few exceptions.

This is where I start nitpicking.

First off, attacking. There are three minigames for regular attacks, which are all fun, but the circle one is way too strong. It's just easier and has way more damage potential and often for me resulted in getting wins way earlier. There's also the minigames for special attacks which are fun but man you just don't get that many. Each character gets like two? I was getting really sick of using beat up on the protagonist, hell, he doesn't get many skills at all considering you have him the whole game. Equipping skills as items is an option but those are limited by your small, occasionally annoying inventory, and even smaller amount of equipment options.

Party member balance seems to be an issue in general. You don't get to choose your partner until the late game but I don't know why you would choose anyone aside from Thea, it took me a while to realize it but her flare up skill just freaking breaks her with how strong she can get on gop of her pretty easy skill attack minigames. Thankfully though I think the difficulty is handled well to (mostly) offset that and most other things in the game. You can customize minigame difficulty and how much damage you take in percentages of 10 perfectly to fit how hard you want the game to be, on top of other options like autoheal or disabling EXP all together. I thought a lot of this game was too easy but after customizing it it felt just right. Only thing that seems annoying with challenge runs using those are those undodgeable attacks that hit everyone, those just feel cheap. Only other complaint I think worth mentioning is that I think a lot of bosses go on just a tad bit too long, but don't let that distract from the fact that overall, I had fun battling in this game. It's fast-paced, fun, and always kept my attention with what they were going to throw at me next. I was never flat-out sick of battling, which even happens for combat systems I love, and I think this game's fast pace is to thank for that.

And this all makes me feel really conflicted. I was having a good time running through this game, laughing at all the ridiculous scenes, getting into fun battles with the goofiest systems, and absolutely digging the GBA-inspired aesthetic and music which is just overall really solid. However, now when I think about this game having beaten it, my thoughts are just soured by just how disappointed I was with the story and how unhappy I am with how it unraveled in the ending. I mean how much of this review was just me being confused on what it was even going for? I don't know, I feel like I'm being too harsh. This game clearly had a lot of heart put into it, but it almost feels as if the game was so excited to put out all of its ideas that it got kind of lost on the way of doing it. I guess it's decent overall? I do see a lot of potential here, and Andy Brophy seems like a lovable dude, so I'm definitely interested in seeing what he cooks up in the future.