Bio
Attempting to tackle the backlog while keeping up with the latest and greatest.
You can wishlist my game 'Potion Problem' on Steam and Backloggd now!
I talk about many of the games seen here on my podcast, Geekverse Sidequest.
Attempting to tackle the backlog while keeping up with the latest and greatest.
You can wishlist my game 'Potion Problem' on Steam and Backloggd now!
I talk about many of the games seen here on my podcast, Geekverse Sidequest.
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Well Written
Gained 10+ likes on a single review
Gone Gold
Received 5+ likes on a review while featured on the front page
GOTY '22
Participated in the 2022 Game of the Year Event
2 Years of Service
Being part of the Backloggd community for 2 years
Popular
Gained 15+ followers
Liked
Gained 10+ total review likes
Elite Gamer
Played 500+ games
Roadtrip
Voted for at least 3 features on the roadmap
Best Friends
Become mutual friends with at least 3 others
GOTY '21
Participated in the 2021 Game of the Year Event
Noticed
Gained 3+ followers
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
750
Total Games Played
033
Played in 2024
167
Games Backloggd
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This game is very cute and fun. I love a good city builder but these days it is hard to find the time to learn and play them. So to take those ideas and boil them down into a simple, short and sweet game is exactly what I needed. After completing the 5 levels, I went back to get the rest of the achievements just because I didn't want to put it down.
Brilliant little game, can't wait to see what this team does next!
Brilliant little game, can't wait to see what this team does next!
I had a great time playing through Amnesia: The Bunker. It is a solid horror game with a well established setting but the most compelling element is that this game plays like an immersive sim.
For most problems, there are a handful of solutions, which will be solved differently player to player and circumstantially based on the gear you've stockpiled. This alongside weighing the amount of noise and destruction you will create to solve these problems feed back brilliantly into the horror element. Busting through a door loudly will no doubt bring the beast out of its hiding place to hunt you down.
The Bunker has a perfect run time for a horror game, between 4-6 hours. A fair amount of variety for its length. Beyond the immersive sim elements, I found the at-first awkward controls, once mastered to be greatly immersive. There is a precision and freedom to every action in the game.
The system of connecting lights provides a great sense of progression and the resource gathering elements I found to be tuned perfectly. Fueling up the generator, and having the thought constantly in the back of your head that every step forward puts you further away from the generator and safety is a great push and pull.
As I've only dabbled slightly in the series before, this game sold me to go back and check out the previous entries. Great pick up on Game Pass but definitely worth the asking price as well.
For most problems, there are a handful of solutions, which will be solved differently player to player and circumstantially based on the gear you've stockpiled. This alongside weighing the amount of noise and destruction you will create to solve these problems feed back brilliantly into the horror element. Busting through a door loudly will no doubt bring the beast out of its hiding place to hunt you down.
The Bunker has a perfect run time for a horror game, between 4-6 hours. A fair amount of variety for its length. Beyond the immersive sim elements, I found the at-first awkward controls, once mastered to be greatly immersive. There is a precision and freedom to every action in the game.
The system of connecting lights provides a great sense of progression and the resource gathering elements I found to be tuned perfectly. Fueling up the generator, and having the thought constantly in the back of your head that every step forward puts you further away from the generator and safety is a great push and pull.
As I've only dabbled slightly in the series before, this game sold me to go back and check out the previous entries. Great pick up on Game Pass but definitely worth the asking price as well.
Beautifully designed puzzle game. The perfect mix of simple intuitive player input and complex layered solutions that gave me that satisfying mini-celebration after completing every single puzzle.
I can't imagine the amount of fine tuning that must have gone into the design to never feel that tedium that some puzzle games get in endlessly trying different solutions to the current puzzle. Especially since the game is one long sequence rather than being split into separate levels. You never have that feeling of "shit, I forgot an orb way back there, better go back and get it" because the game seamlessly removes all those pain points for you. Eliminated back tracking and constantly dropping you into the next puzzle.
I think it was a good choice to go for a simplistic art style and UI, especially since the game has essentially two controls, move and interact. It also has no need for story, yet somehow ends up telling one anyway if you take time to consider the ending.
My only complaint with the game is that I didn't care for the boss fights. There aren't many of them but I found that they took too long, weren't interesting and the moments when I got hit by the boss were usually because my attention was drifting in the long slow movements of the boss rather than it being a good battle. I would prefer if they were either way shorter, such as being a one puzzle solution or removed entirely. They are used sparingly at least, so it only detracts from a perfect score slightly.
I can't recommend this game enough to anyone looking for a novel puzzle game. This has instantly jumped near the top of my list for game of the year contenders and will no doubt go down as one of my favourite puzzles games of all time.
I can't imagine the amount of fine tuning that must have gone into the design to never feel that tedium that some puzzle games get in endlessly trying different solutions to the current puzzle. Especially since the game is one long sequence rather than being split into separate levels. You never have that feeling of "shit, I forgot an orb way back there, better go back and get it" because the game seamlessly removes all those pain points for you. Eliminated back tracking and constantly dropping you into the next puzzle.
I think it was a good choice to go for a simplistic art style and UI, especially since the game has essentially two controls, move and interact. It also has no need for story, yet somehow ends up telling one anyway if you take time to consider the ending.
My only complaint with the game is that I didn't care for the boss fights. There aren't many of them but I found that they took too long, weren't interesting and the moments when I got hit by the boss were usually because my attention was drifting in the long slow movements of the boss rather than it being a good battle. I would prefer if they were either way shorter, such as being a one puzzle solution or removed entirely. They are used sparingly at least, so it only detracts from a perfect score slightly.
I can't recommend this game enough to anyone looking for a novel puzzle game. This has instantly jumped near the top of my list for game of the year contenders and will no doubt go down as one of my favourite puzzles games of all time.