RoseTints
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5: Peak
4.5: Amazing
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.5: Genuine abomination
5: Peak
4.5: Amazing
4: Great
3.5: Good
3: Okay
2.5: Mediocre
2: Bad
1.5: Very bad
1: Horrible
.5: Genuine abomination
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This review contains spoilers
My first time completing a crpg and I'm glad it was this. Very few rpgs I've played can come close to bg3s level of player freedom and choice. Games that I previously thought were rich in that regard suddenly pale in comparison.
The companions are all well written and have fleshed out storylines that put you front and center in helping them either grow or degrade as their storylines progress, at least the ones that I got to encounter on my playthrough that is.
Combat is pretty fun and while it took some time to get used to I ended up relishing almost every opportunity I got to engage with it. That being said though, due to the nature of the turn based system, many encounters can take many minutes to complete. Even against relatively weak enemies. This makes getting surprised in combat when you're just walking in the world feel like a bit of a chore too. There's no easy way to flee combat either so you're basically stuck in a combat encounter against your will for what could last minutes.
The conclusion of the game was also somewhat underwhelming. The boss fights with Orin and especially Gortash could've much better in my opinion. Both fights lacked any kind of spectacle and granduer which was disappointing since the fight against Ketheric felt like it delivered on that front.
Still, at the end of the day this game was incredible and makes me very excited to see what else this genre has to offer.
The companions are all well written and have fleshed out storylines that put you front and center in helping them either grow or degrade as their storylines progress, at least the ones that I got to encounter on my playthrough that is.
Combat is pretty fun and while it took some time to get used to I ended up relishing almost every opportunity I got to engage with it. That being said though, due to the nature of the turn based system, many encounters can take many minutes to complete. Even against relatively weak enemies. This makes getting surprised in combat when you're just walking in the world feel like a bit of a chore too. There's no easy way to flee combat either so you're basically stuck in a combat encounter against your will for what could last minutes.
The conclusion of the game was also somewhat underwhelming. The boss fights with Orin and especially Gortash could've much better in my opinion. Both fights lacked any kind of spectacle and granduer which was disappointing since the fight against Ketheric felt like it delivered on that front.
Still, at the end of the day this game was incredible and makes me very excited to see what else this genre has to offer.
Just barely better than the original due to the improved swinging and combat but not much else. The open world is the same busy work nonsense you see in most open world games. The writing and characters are saccharine as they always are in modern Insomniac games. Its greatest accomplishment is being the 2nd best game released on Oct 20 of 2023.
After a few light years of its tedious story, side quests, and one dimensional, dull characters, it has the decency to reward you with a boss fight. Which is easily the only thing worth experiencing about this game. The combats fine and all but it's just some watered down dmc goop with a ton of gaudy particle effects and cooldown timers. Without the cooldown moves Clives moveset is pathetic and you can't even do most of them airborne. This game sucks.