39 reviews liked by SQOne


Played the first chapter:
I love the art style and you can tell that there is a lot of love in the story, between the characters and in the ideas of the developers.

Sometimes I had the feeling that my exploration was cut off and I could not get back to where I still wanted to look around more because I already triggered the next point in the game. That frustrated me a bit.

Right now, it just does not work for my impatient self to take the quiet and the time which you should to appreciate this game. Even the many steps to interact with items take too long for me. So, I will take my chances later again when I'm more relaxed and not under so much tension.

Sill, I can tell that there is a beautiful game waiting for me. Someday :)

Aka

2022

A cute little game about coping with life after war. The graphics are wonderful, the story short but touching, the mechanics and puzzles are very simple.

I've really enjoyed playing this game. Such a big world with so many mysteries, the fights were nice - maybe a little repetitive after a while, but still cool mechanics (loved the ultis!)- the characters adorable and unique. So many creative ideas which made you lit up and smile - sometimes even applaud. Many easter eggs and surprises along the way and you definitely want to replay it to see all the endings.

Shoutout to Slave Zero for having the wildest genre whiplash between entries possible: janky mecha action to character action game to officially licensed Quake mod (no idea how they convinced Bethesda/id to make it downloadable on their mod service). Probably the best thing you could expect from a free promotional TC for another game. Really impressive maps and architecture, the weapons mostly feel solid too. There's a bit of jank coming from trying to stretch Quake's systems, but hard to complain about something free. If X-Men: Ravages of Apocalypse was good.

one of the most unique shooters ive played, with some polish, could be one of the best

Taucht das?
> Came for the Diving, stayed for the Characters
+ Sehr viel Liebe fürs Detail
+ Roguelike, das sich aber eigentlich gar nicht danach anfühlt, weil keine klassischen Level, die geschafft werden müssen
+ Auflevelsystem der Ausrüstung sehr
+ Tolle Animationen und Cut Scenes
- muss (anfangs sehr viele “unschudige”) Fische töten :(
+ Nach hinten raus (hab ca 10h fürs erste Kapitel gebraucht upslol) sehr abwechslungsreich und schön vielseitig
+ Wird sogar ein bisschen Stardew Valley (wenn man möchte)
+ Bosskämpfe super angenehm, weil phasenweise Reset (oder zurück zum Boot) bei Game Over

Funny how little amount of stealth games I play, because it's one of my favorite types of games alongside survival horror. Don't worry about that tho because in a few weeks I'll be playing the shit out of Metal Gear Solid, but I digress.

While the greater issue with most of the games in the genre is that they give too many gameplay features, this one has the exact opposite problem. I know that it's an amateur project with an uneven price on Steam, and it does have a pretty fun art style for something of that pedestal, but it straight-up lacks some of the most fundamental aspects of what makes a stealth game good. For one, ammo is shockingly scarce. The classic trick of shooting light sources to hide in the shadows is very much present and NPCs are killed instantly with headshots, but you're generally given just 10 bullets from the beginning, and ammo boxes are almost nowhere to be found. In fact, there's just nothing to explore besides the main objective. Searching behind every nook and cranny doesn't offer any results besides finding your target, and all you have to do at that point is just killing them while they're already down. Guards can still be taken down by holding them hostage and then choking them, but for one, doing so doesn't grant you anything so you're better off sneaking further unless they get in the way, and two, this gets repetitive real quickly since the enemy AI seems to hardly spot you so it's not like getting to that point is all that difficult. When you do get spotted, it's pretty much game over from there on out because the guards have this weird sixth sense by which they always seem to know where you are hiding, I even had two of them stand still at a corner right next to me and start firing at the wall because they just hadn't reached the angle to hit me. Once you die, there is no save system to back you up so you have to do the whole mission all over again. It's not as infuriating as it sounds because each mission is relatively short, but doing the process all the way from scratch each time gets boring after the third attempt because the only major difference is the route you're taking. The gameplay just kinda boils down to the bare minimum of how these games work, and additional features to immerse yourself further into the stealth are severely lacking.

While I refunded this game within just 45 minutes, I learned a lot from its subpar design. I wouldn't be complaining if niche games like this dominated the home store page.

Venba

2023

Sehr süßes Indie Game. Spielzeit ungefähr 90 Minuten. Cozy Game.
Leider ist der Preis sehr teuer mit 15 Euro. Aktuell aber im GamePass erhältlich.

Ich hatte mit diesem DLC sehr viel Spaß. Die Figur des Wächters zu spielen hat mir Spaß gemacht, auch wenn es natürlich sehr stumpf war. Ein klassisches Beat 'em Up Game, dass aber alles richtig macht. Man kämpft nochmal gegen die Gegner aus dem Hauptspiel und bekommt zu diesen ein paar Hintergrundinfos und lernt generell, wie die Monster in diesem Spiel zustande kommen. Hat mir alles sehr gut gefallen, für manche Kämpfe hab ich auch mal mehrere Anläufe gebraucht.

Das DLC hab ich bei der Hälfte dann abgebrochen, aus den Gründen, die ich zum ersten Teil schon genannt habe. Hier war die Motivation zum Spielen komplett weg.