Bio
the first thing you need to know about me is that i love gaming
Personal Ratings
1★
5★

Badges


Listed

Created 10+ public lists

Organized

Created a list folder with 5+ lists

Busy Day

Journaled 5+ games in a single day

Roadtrip

Voted for at least 3 features on the roadmap

Liked

Gained 10+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Ultrakill
Ultrakill
Fez
Fez
Outer Wilds
Outer Wilds
Portal
Portal
Guilty Gear: Strive
Guilty Gear: Strive

818

Total Games Played

009

Played in 2023

329

Games Backloggd


Recently Played See More

Hi-Fi Rush
Hi-Fi Rush

Jan 29

No More Heroes
No More Heroes

Jan 27

Tunic
Tunic

Jan 18

Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney

Jan 14

LEGO Builder's Journey
LEGO Builder's Journey

Jan 06

Recently Reviewed See More

Probably not a game for everyone, but stupidly fun for the right audience.
It feels like a PS2 game in the best possible way - it takes me back to a time when AAA studios would fund unique and interesting games with bold aesthetic identities instead of churning out "safe" games year after year. I hope hi-fi rush sells a billion copies so we can get more games like this.

A charmingly goofy game with a strong sense of style and ingenious motion controls. Not the smartest nor the most revolutionary title, but one with a true mastery over "fun". I had a total blast flailing joycons around in my living room.

The combat in Tunic is solid, and its puzzles are incredible. I'd even argue that Tunic's puzzles stand among the very best in the medium. It's an expert melding of genres - Tunic is, fundamentally, Dark Souls + FEZ + The Legend of Zelda for NES.
And yet... I think that's why I'm feeling a little let down. Those are all good games, and Tunic copies their homework expertly, but I've played them before. There's nothing in Tunic that feels truly "new".
The manual is definitely a unique flourish, but I feel like it's functionally identical to the artifact cube in FEZ (especially in regards to decoding Tunic's language). The orthographic camera's clever hiding of pathways and secrets also calls FEZ's world rotation to mind.
Some late-game revelations about straight lines at right angles are really exciting, but immediately reminded me of a similar moment in The Witness.
The combat is fun, and twists around Dark Souls' stamina bar in some smart ways, but there have been so many other indie takes on the soulslike this past decade (Hollow Knight, Titan Souls, etc) that Tunic's gameplay largely blends into the noise.
I'm not saying this makes Tunic bad. In fact, if you've never played those games, it means you should really really really play Tunic! It's just that, for me, a lot of the surprise and excitement of discovering a new world was undercut by thoughts of "oh. This is like that One Game I've played."
All that aside - Tunic is great, it's worth playing, and I'm very excited to see what this team makes next.