Scotty90
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i like burritos
i like burritos
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Played 250+ games
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Madden is always gonna Madden. In many ways 24 is the same game as 23 so I'm only going to comment on what felt different this year.
The positive:
- The game is always going to be animation based given EAs outdated engine, but this was better implemented than what we saw in 23
- The game felt (slightly) less cheesy than previous versions. Plays which were never viable in 23 actually had the occasional chance of working here
Of course there was also the bad:
- Presentation continues to be dreadful
- Every update made things worse. Constantly updating sliders was a must
- Most games felt the same and on rails. The franchise continuously fails to capture the unpredictability that makes the sport special
I don't plat MUT so won't comment on that shitshow - so overall, a serviceable instalment which met my low expectations
The positive:
- The game is always going to be animation based given EAs outdated engine, but this was better implemented than what we saw in 23
- The game felt (slightly) less cheesy than previous versions. Plays which were never viable in 23 actually had the occasional chance of working here
Of course there was also the bad:
- Presentation continues to be dreadful
- Every update made things worse. Constantly updating sliders was a must
- Most games felt the same and on rails. The franchise continuously fails to capture the unpredictability that makes the sport special
I don't plat MUT so won't comment on that shitshow - so overall, a serviceable instalment which met my low expectations
Taken purely as a FPS, High on Life is average at best. Gun-play and enemy variety are functional but uninspired. The story is about as basic an A to B adventure as you can get. While the gameplay loop essentially boils down to accept a bounty, buy some upgrades, kill bounty and repeat. There's no real challenge here or reward for any deviation from the main plot whatsoever - no side missions, worthwhile collectables, fun lore titbits - nada
What does make the game clever overall though is that it's self-aware. The gun-play and gameplay loop aren't meant to be revolutionary. These elements are designed to be smooth and serviceable while the humour and personality of the characters elevate the material. Ultimately, this worked for me but I enjoy this kind of humour. If you don't - High on Life needs to be avoided like the plague
What does make the game clever overall though is that it's self-aware. The gun-play and gameplay loop aren't meant to be revolutionary. These elements are designed to be smooth and serviceable while the humour and personality of the characters elevate the material. Ultimately, this worked for me but I enjoy this kind of humour. If you don't - High on Life needs to be avoided like the plague