Bio
Dedication to the bit is paramount.

There are a few games I've logged, but opted not to rate. Compilation titles, because they contain multiple games, so I would rather rate them individually; games I simply bounced off of, because they didn't click with me personally, but it would be disingenuous of me to give them a low rating when I haven't played enough of them to determine if they are actually flawed or not; and a handful of games in my collection that I didn't want to toss on my backlog.
Personal Ratings
1★
5★

Badges


Elite Gamer

Played 500+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Loved

Gained 100+ total review likes

Popular

Gained 15+ followers

Shreked

Found the secret ogre page

Pinged

Mentioned by another user

Clearin your Calendar

Journaled games at least 15 days a month over a year

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '22

Participated in the 2022 Game of the Year Event

Liked

Gained 10+ total review likes

Full-Time

Journaled games once a day for a month straight

Donor

Liked 50+ reviews / lists

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Gamer

Played 250+ games

Listed

Created 10+ public lists

Organized

Created a list folder with 5+ lists

Busy Day

Journaled 5+ games in a single day

Roadtrip

Voted for at least 3 features on the roadmap

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Favorite Games

Animal Crossing: New Leaf
Animal Crossing: New Leaf
The World Ends with You: Final Remix
The World Ends with You: Final Remix
Xenoblade Chronicles 2
Xenoblade Chronicles 2
Pokémon White Version 2
Pokémon White Version 2
EarthBound
EarthBound

517

Total Games Played

030

Played in 2024

026

Games Backloggd


Recently Played See More

Disco Elysium: The Final Cut
Disco Elysium: The Final Cut

Apr 19

Pokedoku
Pokedoku

Apr 19

Wordle
Wordle

Apr 19

Connections
Connections

Apr 19

Final Fantasy VII Rebirth
Final Fantasy VII Rebirth

Apr 18

Recently Reviewed See More

For the record, I played the game with a censor mod—which I feel the need to compliment for being very well made; compared to some of the older censor mods for this game, the updated sprites in this mod mesh seamlessly with the originals—because I looked at the list of things that could happen in this game and decided that I was not about that. Even with the censor mod however, Fear & Hunger manages to craft an absolutely oppressive atmosphere between the dungeon’s liminal space-like quality and minimalist sound design.

Honestly, I’m kind of in awe of Fear & Hunger. It’s far from a perfect game, but it’s one of those games that was made with real intention, and with those kinds of games, you can feel that intention in every aspect of the game’s design. The game does a whole lot with relatively little. I wouldn’t describe the game’s titular dungeon as particularly large, but there are so many secrets and branching paths that, when combined with the game’s treasure trove of lore, make for a world and overall experience that feels expansive. This idea of doing a lot with a little applies to the combat as well. As someone who’s messed around with RPG Maker enough times to roughly know how it works, I can confidently say that the limb dismemberment system is an ingenious utilization of the way RPG Maker sets up combat encounters.

I, as I’m sure many of the other people on this site did, first discovered Fear & Hunger via the SuperEyepatchWolf video. In that video, he describes Fear & Hunger as an “immersive sim.” I’m not going to say that this is untrue, but I approached it more like a puzzle game. The dungeon is one giant puzzle, and as I died repeatedly throughout my exploration of the dungeon, I began to figure out the exact steps I needed to take in order to solve that puzzle. There’s more than one solution to the puzzle, which goes back to what I was saying earlier about all of the game’s branching paths, but I never really felt the need to think on my feet. I also didn’t find the game to be as absurdly difficult as that video advertised. There were a couple of chokepoints, sure, but no more than in any other old-school RPG that I’ve played. Perhaps both of these discrepancies could be explained by the fact that I opted to play on Fear & Hunger mode rather than Terror & Starvation mode, but I’ve seen other people online say that Fear & Hunger mode is hard too, so maybe it’s just a difference in approach. Admittedly, I do wish the game encouraged you to use all of its systems more. There’s something to be said about a game that explains nothing to the player and encourages them to discover everything naturally, but you have to have a high level of patience for that which I simply do not possess. I’m not saying that the game should have obnoxious tutorial pop-ups everywhere, just that it should make the existence of certain systems more obvious by including scenarios where the player is encouraged to use them over other options.

I think says a lot about what Fear & Hunger does well that it’s managed to achieve cult status despite being both unabashedly vile and broken in the same manner as Pokémon Red and Blue (which is to say that it looks fine on the surface, but if you do any amount of poking around, you’ll realize that the game is in fact kind of a mess). Those are two colossal things to ask a playerbase to put up with, and yet I, like many others, have found myself engrossed by Fear & Hunger. The way the game’s pieces all come together make for an experience that has the same magnetic pull as the in-universe Dungeon of Fear & Hunger itself.

C-stick for camera movement may be the worst control decision ever made.

I never finished the campaign, but the multiplayer is a blast, especially if you can get a full group of four together. Just make sure you set aside at least two hours for it.