Trying to think how you explain Pizza Tower to someone. The 90s Cartoon aesthetics is what will grab player's attention on its surface level.

I would best describe this as: you climb the titular Pizza Tower, defeat multiple levels on each floor to continue ascending. Every level has a confined Metroidvania level design. Different power-ups/gimmicks and the moveset is what really derives from the Wario Land games. You escape each level like a Metroid escape sequence. The movement is also faster than any 2D Sonic game I've played. The bosses were very fun and challenging. Like a lengthy boss fight from a Mega Man game. Completing this game 100% will be the struggle, as it is very stressful and tight on time when collecting everything, but Pizza Tower is a truly one-of-a-kind game

A horror game in disguise 🥸 The transitions and transformation for each 1M or so let's me realize how far we've come as a society. I do sometimes wish our planet gets rolled up

Some people say the 1st game is better, that truly gave an arcade-style 3D platformer. I will agree that the combat is better to deal with due to its simpler enemy variety and less skills to acquire. However, this game added motorcycle segments, levels that take place outdoors, and a Roguelike mode.

This is my first Tekken game I have owned. Coming as more of a Mortal Kombat fan, this game's fighting style, story, and most importantly the content make it better than Mortal Kombat within the last decade. Tekken Ball is fun, Character episodes are enjoyable, and I can make Walter White as a fighter

Needed a puzzle game to relax with 😌 If you love the famous 'Crazy Stairs' painting, you'll love this

I figured people loved this game for it's visuals and story. I am very happy how the gameplay and controls felt. Already a great Metroidvania, can't wait to play its sequel

I wanted more Cuphead, and I got it. Favorite part was fighting the Gauntlet of Chess pieces

A straight-forward platformer compared to Battle for Bikini Bottom. The Cosmic Shake is the long-awaited sequel I have wanted. A lot more character, animations, and creativity was added. While there were less levels than BfBB, they took original levels and added an extra spin to them. Music from the show was also included in the game and more references from the show. It is the sequel I have been wanting, but it's also a polished game than the remaster a couple of years ago

If only I had played this before the end of 2022, because this would have been my real GOTY. An open-world Souls game that allowed me to get away with a lot due to its open level-design made this easier to get into compared to Dark Souls 1.

Another major surprise for me. Easily my GOTY. I enjoyed, but sometimes was annoyed during my time with Divinity II, where that game felt redundant. While it took some getting used to the new combat of BG3, I realized how addicting and oddly replayable this game became. I had went through the first Act in 4 different playthroughs. My 4th official playthrough ends up being the one where I complete the game. My Druid, Quan-Chi (yes, named after the Mortal Kombat character), had the perfect set up to dominate the game, but can realistically end the story on either scenario. This game not only succeeds in being a true DnD video game, not only does it make appreciate DnD even more, but it reminded me why I can enjoy playing a turn-based RPG that isn't just Pokemon. I even played some of this in bed, on my Steam Deck, even though I knew mouse-keyboard was the best way to play. Best part, I am not even done with this game, as I am currently under my multiplayer session, potentially more, and maybe start a new file to end the game as lawfully-good as possible (basically Anti-Absolute). A bigger surprise for GOTY over Elden Ring, but for those that enjoy DnD or RPGs can enjoy this on your own or with friends

Can't remember the last time I enjoyed a 2D Mario game THIS much!!

Very surprised how much more I enjoyed this. Definitely better than the original as I thought that threw too many enemies at once for it. Also, maybe either I got used to Ada's voice direction in the DLC, but I thought she was better here than the main game. More screen time with sexy man Luis Sera. Some unanswered questions brought to our attention since the game came out, like where was the 2nd Verdugo monster from Leon's campaign. Content that was originally scrapped in the remake was brought back here which I was happy about, along with new content not even seen in the original RE4. Probably my favorite DLC in an RE game, although not as visually striking as Shadows of Rose or a love-letter to survival horror like Lost in Nightmares. However, I was reminded why Resident Evil 4 Remake was my GOTY, the game just feels soo fun to play. Unfortunately, even with the DLC, it will be dethroned as my GOTY because of a certain RPG last month.

I am glad this game ends where it does, because that's how far I got in the original. Can't wait to play Part 2

This was so conflicting of a game for me that's released this year. I have already marked the Resident Evil 4 Remake as my GOTY as of this review, it may remain that way (Baldur's Gat3 is a bigger contender). TOTK is a sequel that fixed the main issues I had with BOTW: much better dungeon design, shrines that are a little more diverse in challenge, and there are actually caves to explore in the overworld (something not many people pointed out). The new abilities are also better implemented, especially the Fuse ability. Combining materials to make new weapons reduces the lack of weapon durability, at least in a small margin. The Sages that you save, while useful, really distracted if you have them available on the field.
However, 50 hours in (which was how long it took me to beat BOTW), I was exhausted. Open-worlded out after playing this, and Elden Ring, now Starfield is coming soon, I wanted it to end, which is not a good lasting impression I want to have for any game, especially a Zelda game. Hyrule Castle helped push forward a bit, it was an amazing dungeon once again. However, the last 'gloomy' trek towards the final boss, on top of dealing with an enemy gauntlet, and no way of saving my progress after that gauntlet, caused me to grind more for another hour, when I thought I was ending it.
I can't blame the game for tiring me out, yet it felt too familiar to BOTW in some instances. It felt like I didn't put down its predecessor to begin with. At the end, I would still say it's better than BOTW, mostly because I find little reason to go back. TOTK has a larger world that I preferred exploring in regards to the Sky and Underground. Next time I would play this, it would just be to explore more. But now, I kinda want the Zelda franchise to take a break from this Open-World style, and go back to traditional Zelda progression for their next NEW game, but better.

After recently experiencing my first D&D campaign by a mediocre Dungeon Master, I feel like I am still missing that D&D magic. Luckily Divinity II is an ideal game of D&D, but in a video game format.

Divinity: Original Sin II has straight-forward combat mechanics as an RPG, although the number of intertwining systems in this game is overwhelming (sorry for setting you on fire, I forget sometimes). Focusing on elemental spells and status effects as a Cleric did make every encounter unique and thrilling. The game is filled with content, enabling you to upgrade and cast even more spells. This game has that freedom. That's all I can say, I remembered there were things that really bugged me, but I don't remember. Can't wait for Baldur's Gate 3

Also, my former Dungeon Master ended up being the guy to handle saving & loading ;_; You have no idea how many times they failed to save before a difficult fight