Bio
I like video games, playing guitar, coffee, and math.

I am also a collector of 3DS games, so you will likely see me review a lot of random 3DS games that basically no one cares about.
Personal Ratings
1★
5★

Badges


Loved

Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review

Elite Gamer

Played 500+ games

Organized

Created a list folder with 5+ lists

2 Years of Service

Being part of the Backloggd community for 2 years

Shreked

Found the secret ogre page

GOTY '22

Participated in the 2022 Game of the Year Event

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Bloodborne
Bloodborne
Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
Hollow Knight: Voidheart Edition
Hollow Knight: Voidheart Edition
Celeste
Celeste
Guilty Gear: Strive
Guilty Gear: Strive

542

Total Games Played

009

Played in 2024

085

Games Backloggd


Recently Played See More

Trombone Champ
Trombone Champ

Apr 22

ElecHead
ElecHead

Apr 21

Pepper Grinder
Pepper Grinder

Apr 18

Murder by Numbers
Murder by Numbers

Mar 26

The Legend of Zelda: Link's Awakening
The Legend of Zelda: Link's Awakening

Feb 28

Recently Reviewed See More

This game is unironically great. Like it isn't just a stupid comedy game, but also a great rhythm game. It is genuinely a fun time trying to toot in rhythm and pitch to the music, even if it can feel impossible at times. Heck it feeling impossible just adds to the comedy of the game, which I must say is quite great. Like they almost certainly could've used a trombone sound that sounded ya know... good, but instead they decided on this awful sound, which just makes the songs sound so incredibly stupid it's incredible. All the weird baboon/hot dog shit is just the cherry on top.

I do have some complaints with the switch version though. First off, it did freeze on my a few times when I earned some the rewards (like the trombone colors). Also I only saw one joke on the loading screen throughout the entire game. Neither is a big deal, but are certainly annoyances. What is kind of a big problem is that the tilt controls constantly drifted to the point where I essentially pointing the switch screen at the ground or 180 degrees away from my face. I often had to pause to recalibrate 2 or 3 times during some of the songs. Outside of calibration the motion controls worked really good actually, but constantly having to recalibrate definitely sucked. Honestly may have given this game a 5/5 if it weren't that one control issue, as I do think this game achieves exactly what it is going for. So probably play the PC version, if that is available for you.

Elec Head is a cute short puzzle platformer. The whole game is centered around the core mechanic of you powering everything you touch, which leads to a lot scenarios that require you to think outside of the box. No puzzle was too terribly challenging to figure out, but it never got trivially easy either. I was always learning how various mechanics work in the game, which is no doubt helped by it's short run time of about 1 hour.

If you are looking for a short puzzle platformer to play, Elec Head is the way to go.

Pepper Grinder does one thing very well, which is of course the drilling. I never quite got tired of it. It's so much fun flinging yourself out of the dirt!

I also like that the game supports multiple play styles. Like you can play it slow and explore to find the secret skull coins or you can play it fast and try to go for a low time. I feel the game could've also supported a score attack mode where you need to collect as many of the diamonds as possible, as they are fun to collect but are borderline useless in the game.

That said Pepper Grinder does try to do other things like make you drive vehicles and a few levels are basically shoot em ups. These other sections aren't bad, but they aren't amazing either. It kinda feels like they ran out of ways to make the drilling fun and just decided to add extra shit in to make it not as repetitive.

There is also a shop which unfortunately doesn't really sell anything interesting. You collect these diamonds throughout the game, but the only thing you can buy with them is stickers and temporary health. Stickers are especially bizarre as people interested in playing a fast paced platformer are probably not super interested in decorating with stickers. You can at least buy extra levels and different colors for your character with the skull coins, which ain't too bad.

That said, Pepper Grinder is never boring or frustrating to play. It's an overall a solid platformer with a fun drill mechanic and a great art style. I just think it could've been a bit more.