Skwidy
Bio
I like video games, playing guitar, coffee, and math.
I am also a collector of 3DS games, so you will likely see me review a lot of random 3DS games that basically no one cares about.
I like video games, playing guitar, coffee, and math.
I am also a collector of 3DS games, so you will likely see me review a lot of random 3DS games that basically no one cares about.
Badges
Loved
Gained 100+ total review likes
Well Written
Gained 10+ likes on a single review
Elite Gamer
Played 500+ games
Organized
Created a list folder with 5+ lists
2 Years of Service
Being part of the Backloggd community for 2 years
Shreked
Found the secret ogre page
GOTY '22
Participated in the 2022 Game of the Year Event
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
542
Total Games Played
009
Played in 2024
085
Games Backloggd
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This game is unironically great. Like it isn't just a stupid comedy game, but also a great rhythm game. It is genuinely a fun time trying to toot in rhythm and pitch to the music, even if it can feel impossible at times. Heck it feeling impossible just adds to the comedy of the game, which I must say is quite great. Like they almost certainly could've used a trombone sound that sounded ya know... good, but instead they decided on this awful sound, which just makes the songs sound so incredibly stupid it's incredible. All the weird baboon/hot dog shit is just the cherry on top.
I do have some complaints with the switch version though. First off, it did freeze on my a few times when I earned some the rewards (like the trombone colors). Also I only saw one joke on the loading screen throughout the entire game. Neither is a big deal, but are certainly annoyances. What is kind of a big problem is that the tilt controls constantly drifted to the point where I essentially pointing the switch screen at the ground or 180 degrees away from my face. I often had to pause to recalibrate 2 or 3 times during some of the songs. Outside of calibration the motion controls worked really good actually, but constantly having to recalibrate definitely sucked. Honestly may have given this game a 5/5 if it weren't that one control issue, as I do think this game achieves exactly what it is going for. So probably play the PC version, if that is available for you.
I do have some complaints with the switch version though. First off, it did freeze on my a few times when I earned some the rewards (like the trombone colors). Also I only saw one joke on the loading screen throughout the entire game. Neither is a big deal, but are certainly annoyances. What is kind of a big problem is that the tilt controls constantly drifted to the point where I essentially pointing the switch screen at the ground or 180 degrees away from my face. I often had to pause to recalibrate 2 or 3 times during some of the songs. Outside of calibration the motion controls worked really good actually, but constantly having to recalibrate definitely sucked. Honestly may have given this game a 5/5 if it weren't that one control issue, as I do think this game achieves exactly what it is going for. So probably play the PC version, if that is available for you.
Elec Head is a cute short puzzle platformer. The whole game is centered around the core mechanic of you powering everything you touch, which leads to a lot scenarios that require you to think outside of the box. No puzzle was too terribly challenging to figure out, but it never got trivially easy either. I was always learning how various mechanics work in the game, which is no doubt helped by it's short run time of about 1 hour.
If you are looking for a short puzzle platformer to play, Elec Head is the way to go.
If you are looking for a short puzzle platformer to play, Elec Head is the way to go.
Pepper Grinder does one thing very well, which is of course the drilling. I never quite got tired of it. It's so much fun flinging yourself out of the dirt!
I also like that the game supports multiple play styles. Like you can play it slow and explore to find the secret skull coins or you can play it fast and try to go for a low time. I feel the game could've also supported a score attack mode where you need to collect as many of the diamonds as possible, as they are fun to collect but are borderline useless in the game.
That said Pepper Grinder does try to do other things like make you drive vehicles and a few levels are basically shoot em ups. These other sections aren't bad, but they aren't amazing either. It kinda feels like they ran out of ways to make the drilling fun and just decided to add extra shit in to make it not as repetitive.
There is also a shop which unfortunately doesn't really sell anything interesting. You collect these diamonds throughout the game, but the only thing you can buy with them is stickers and temporary health. Stickers are especially bizarre as people interested in playing a fast paced platformer are probably not super interested in decorating with stickers. You can at least buy extra levels and different colors for your character with the skull coins, which ain't too bad.
That said, Pepper Grinder is never boring or frustrating to play. It's an overall a solid platformer with a fun drill mechanic and a great art style. I just think it could've been a bit more.
I also like that the game supports multiple play styles. Like you can play it slow and explore to find the secret skull coins or you can play it fast and try to go for a low time. I feel the game could've also supported a score attack mode where you need to collect as many of the diamonds as possible, as they are fun to collect but are borderline useless in the game.
That said Pepper Grinder does try to do other things like make you drive vehicles and a few levels are basically shoot em ups. These other sections aren't bad, but they aren't amazing either. It kinda feels like they ran out of ways to make the drilling fun and just decided to add extra shit in to make it not as repetitive.
There is also a shop which unfortunately doesn't really sell anything interesting. You collect these diamonds throughout the game, but the only thing you can buy with them is stickers and temporary health. Stickers are especially bizarre as people interested in playing a fast paced platformer are probably not super interested in decorating with stickers. You can at least buy extra levels and different colors for your character with the skull coins, which ain't too bad.
That said, Pepper Grinder is never boring or frustrating to play. It's an overall a solid platformer with a fun drill mechanic and a great art style. I just think it could've been a bit more.