Bio
so many gmaes, so little time
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Mentioned by another user

Shreked

Found the secret ogre page

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Voted for at least 3 features on the roadmap

GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

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Gained 10+ likes on a single review

Loved

Gained 100+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

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On Schedule

Journaled games once a day for a week straight

Favorite Games

Custer's Revenge
Custer's Revenge

088

Total Games Played

022

Played in 2024

000

Games Backloggd


Recently Played See More

Hardspace: Shipbreaker
Hardspace: Shipbreaker

Apr 21

Back 4 Blood
Back 4 Blood

Apr 12

Skull Island: Rise of Kong
Skull Island: Rise of Kong

Apr 05

The Case of the Golden Idol
The Case of the Golden Idol

Apr 01

Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order

Mar 30

Recently Reviewed See More

there is something undeniably satisfying about the slow, methodical unweaving of giant spaceships into their constituent parts, and the zero-g controls that are both intuitive yet complicated enough to sometimes cause catastrophic screw ups lead to a lot of fun situations where you fucking vaporize yourself. narrative-wise, disco elysium this ain't, and everything sticks around just a bit too long to where it starts to feel like an actual job, but ultimately i think the good here edges out the bad.

turtle rock has achieved something so fascinating here by painstakingly crafting a game that at no point manages to convince you that you wouldn't be having more fun by immediately alt-f4ing and booting up left 4 dead

finally the public is able to experience this character the way the producers of the seminal 1933 film must have intended.

people have grouped this in with gollum because they are both bad games that came out in the same year. i have thought about gollum maybe every day since i beat it 9 months ago. this game is no gollum.

that being said, i have never seen a game begin to tear itself apart at the seams while you are in the process of playing it in quite the way this one did. i had to fully quit out of the game at least once in each level because after playing for a little while kong would start to run slower, wouldn't always respond to inputs, and his attack animations would start interrupting themselves so mashing buttons would result in constant wind-ups that never actually got to the frames that start to deal damage. this is why we play.