SlimeEnthusiast
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so many gmaes, so little time
so many gmaes, so little time
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there is something undeniably satisfying about the slow, methodical unweaving of giant spaceships into their constituent parts, and the zero-g controls that are both intuitive yet complicated enough to sometimes cause catastrophic screw ups lead to a lot of fun situations where you fucking vaporize yourself. narrative-wise, disco elysium this ain't, and everything sticks around just a bit too long to where it starts to feel like an actual job, but ultimately i think the good here edges out the bad.
finally the public is able to experience this character the way the producers of the seminal 1933 film must have intended.
people have grouped this in with gollum because they are both bad games that came out in the same year. i have thought about gollum maybe every day since i beat it 9 months ago. this game is no gollum.
that being said, i have never seen a game begin to tear itself apart at the seams while you are in the process of playing it in quite the way this one did. i had to fully quit out of the game at least once in each level because after playing for a little while kong would start to run slower, wouldn't always respond to inputs, and his attack animations would start interrupting themselves so mashing buttons would result in constant wind-ups that never actually got to the frames that start to deal damage. this is why we play.
people have grouped this in with gollum because they are both bad games that came out in the same year. i have thought about gollum maybe every day since i beat it 9 months ago. this game is no gollum.
that being said, i have never seen a game begin to tear itself apart at the seams while you are in the process of playing it in quite the way this one did. i had to fully quit out of the game at least once in each level because after playing for a little while kong would start to run slower, wouldn't always respond to inputs, and his attack animations would start interrupting themselves so mashing buttons would result in constant wind-ups that never actually got to the frames that start to deal damage. this is why we play.