SmAshMk01
Bio
I don't have a specific genre preference whatsoever. I try everything. Never know when you might find your next favorite game!
My personal rating system:
5 - Masterpiece
4 - Must-play title with minor flaws
3 - A good game if you're into the genre
2 - Not worth your time
1 - Unplayable
I do give +/- 0.5 when they're in-between these categories.
I don't have a specific genre preference whatsoever. I try everything. Never know when you might find your next favorite game!
My personal rating system:
5 - Masterpiece
4 - Must-play title with minor flaws
3 - A good game if you're into the genre
2 - Not worth your time
1 - Unplayable
I do give +/- 0.5 when they're in-between these categories.
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Shreked
Found the secret ogre page
2 Years of Service
Being part of the Backloggd community for 2 years
GOTY '22
Participated in the 2022 Game of the Year Event
N00b
Played 100+ games
Busy Day
Journaled 5+ games in a single day
Best Friends
Become mutual friends with at least 3 others
Donor
Liked 50+ reviews / lists
Noticed
Gained 3+ followers
Gone Gold
Received 5+ likes on a review while featured on the front page
On Schedule
Journaled games once a day for a week straight
Liked
Gained 10+ total review likes
Favorite Games
138
Total Games Played
005
Played in 2024
011
Games Backloggd
Recently Played See More
Recently Reviewed See More
Played like 5 hours of this and found it to be incredibly boring. Don't know what people see in this series.
Lots of invisible walls which I hate but love the artstyle and the vibes. Cool way to spend a few hours.
Sekiro is one of the most engaging action games of all time. It also has some of the most compelling boss-fights ever made. With every re-play I find myself desperately wanting From Soft to revisit this formula once again.
Unlike a lot of other action games, Sekiro doesn't allow for substantial player expression. Actually, there's little to no creativity in the combat at all, but I believe, this is what makes it so special. The combat is based entirely on parrying. This singular hyper-focus on 1 mechanic is what draws me in.
If the complexity in the combat doesn't come from the player, how is this game so engaging to play? The answer lies in the enemy design. Every single move, every single animation used by the enemies is so precise and well thought out. The windups and combos are expertly crafted and unlike souls games, there's no grinding. The only way to level up is to get better. This is portrayed beautifully in the game by the utilization of Genichiro. You fight Genichiro 3 times in the game. The first is at the very start. This is when your skills are at the lowest. You have no chance of beating him and you feel weak and helpless. The second time is at the midway point in the game. If the game hasn't clicked for you up until this point, it will once you beat this boss. You finally GET Sekiro. The third and final time you meet Genichiro is at the very end. He is the first of the 4 phases of the final boss but at this point, you've become so good that this phase is essentially trivial. As the game has progressed, so has your skills and this is what makes Genichiro such a compelling recurring boss.
Masterpiece.
Unlike a lot of other action games, Sekiro doesn't allow for substantial player expression. Actually, there's little to no creativity in the combat at all, but I believe, this is what makes it so special. The combat is based entirely on parrying. This singular hyper-focus on 1 mechanic is what draws me in.
If the complexity in the combat doesn't come from the player, how is this game so engaging to play? The answer lies in the enemy design. Every single move, every single animation used by the enemies is so precise and well thought out. The windups and combos are expertly crafted and unlike souls games, there's no grinding. The only way to level up is to get better. This is portrayed beautifully in the game by the utilization of Genichiro. You fight Genichiro 3 times in the game. The first is at the very start. This is when your skills are at the lowest. You have no chance of beating him and you feel weak and helpless. The second time is at the midway point in the game. If the game hasn't clicked for you up until this point, it will once you beat this boss. You finally GET Sekiro. The third and final time you meet Genichiro is at the very end. He is the first of the 4 phases of the final boss but at this point, you've become so good that this phase is essentially trivial. As the game has progressed, so has your skills and this is what makes Genichiro such a compelling recurring boss.
Masterpiece.