Sometimes I need a open world check list every once in a while to cleanse my palate, just a game I don't have to worry to much about and chill out. Tokyo is great looking and detailed. The visual effects in this game are top fucking notch and make me want more. The combat isn't too crazy, but it is definitely satisfying to the brain.

The combat can be a little weird at first, cause (at least on mouse/keyboard), it feels like they want to you be very precise. Targets are usually skinny and your magic bullets are pretty small. If there was a accuracy %, I would probably be pretty low. However, sometimes I felt myself get into zones where I wasn't missing shots and that felt pretty good. The arsenal is kind of lackluster to me tbh. The green energy is the best one, shoots fast. I didn't use the red or blue ones until basically end game when I had them fully upgraded, then I saw their uses. Red one just does high single damage, or big AOE; blue is also crowd control to hit multiple people horizontally. They all have special upgrades (from the Spider Thread update I think) and they kind of blow I think. Red is a flamethrower (feels pointless), blue is a freeze zone around you (feels too small/slow), and the green is the only good one (rapid fire a bunch of small bullets). The talismans i didnt use cause, 1.) I dont use throwable type items ever really 2.) they didnt seem too helpful. Grabbing cores is basically at the 'core' (teehee) of the combat and that is about as fun as any other glory kill system, its dope you can do it from a range, and do multiple at the same time.

The open world collectables felt pretty similar to Saints Row 4 to me. Just going on tangents of collecting things cause they are in your vision, then returning back to what you were doing (brain loves that). The side missions are usually pretty cool. Most are unique (story wise, gameplay not really).

This game hits you out of the gate with cool visuals though, probably the best part of the game. This right here i am obsessed with. The ending shot is fucking crazy, and it feels like some 90's CG art (with modern power). These Torii Gate animations also just look like CG cutscenes to me, like shit from FF7. It's probably because my computer just isn't good enough to for them to run recommended, but if it produces that effect I'm happy as hell. The game will tap into a lot of wonky visuals when going into the spirit zone(im just gonna call it that). Textures going crazy, impossible geometry, eye tricks; just so cool. There is a side mission where a painted dragon comes off the wall and you gotta chase it around an area. It's texture slithers on the ground and eventually leads up to a huge mural on the wall and it looks fucking cool. There are some spirit zones that are just kind of Blame! type shit if instead of clean concrete squares, it was just a bunch buildings. Or there are just beautiful serene areas. Point is, the game has a good ass style.

The story is whatever for the most part. Wasn't attached to characters, even though Akito and KK were fun together. The ending sequence though is great. Akito goes through walking sim of his memories. The visual effects and music really captured the power of "wading through your troubled past" for me. Even past that to the end is just a solid ass ending for the characters and I was very pleased.

Overall, yup open world check list game, if you want one of those, I think this a great one to try. Sets itself apart with the Tokyo you explore and the visual effects they play. Combat is fun and the supernatural stuff is fun flavour.

Reviewed on Apr 28, 2023


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