I had significantly less fun with this than the base game. The focus shift to making it level based with no metroidvania thing is a good idea, and with that they up the difficulty, which makes sense. However, a lot of that difficulty is not fun to engage with. They upgraded all the enemies to be better versions of the base game, which is fine they were really simple there, but the bubble blowers and the ball throwers feel so bad to play with. The bubbles just go in circles and they are hard to deal with, and the balls just land and go into shotgun blasts, resulting in getting hit with small nearly unavoidable damage. The tiki boss wasn't fun because of the instakill pits that were fun in the dragon boss, but not here. At its core though, is more messenger gameplay so its still fun, it just has more stuff that infuriated me while playing.

The first two acts are REALLY cool. The way the missions tie into each other in the first act, and the dandelion stuff/the buildup towards the second act's finale work really well. The third act just drops the ball after the fight at bald mountain, just feels not paced as well.

I love this game. I like the creatures in each world. I like the idea of changing into things. I really liked how Rare was doing these crazy ideas during microsoft era. Kameo could have been really good, and I think a sequel or something would just do it. The fighting system could be revamped into something way better than it is, cause right now its kinda simple. There are synergies between the elementals, but its clunky to actually do those things. The world needs to be bigger too, like an actual open world. The elementals would all need interesting movement options to go along with that, but it could be so dope. Kameo is still good, but i could picture it being so much more.

This review contains spoilers

Having played through all the gears up to this (except 4), it is mind boggling to me how good this game is compared to the rest. I mean they weren't that bad, but this one actually has story moments that work in game, and not just when i think about that moment separate from the game. The game also looks stunningly beautiful, when original gears looked like poop. When you are first going down the ice hill in that vehicle, it was such a beautiful moment to me, along with finding out there were small open world levels, simply amazing for Gears.

It plays just as well as the others. Making it more arcade-y was an interesting idea im glad they explored. Its a fine spin off. The new chapter added to Gears 3 is alright.

looks like ass, controls arent refined yet. story doesnt matter. Small enemy variety. Sets up a cool setting.

Looks better than Gears 1. Plays better than Gears 1. More enemies than Gears 1. Better story than Gears 1.

Game looks good, game plays good. The campaign feels like pieces that don't really fit together, especially the beginning. I like that the lambent were "teased" in the first game and now they are here full force. The friendly AI in Gears 3 feels really bad though. It takes forever for an AI to pick me up when I am downed, like they have more important things to do than pick up the player character. They added 4 new characters since this game is 4 person co-op and Jayce is just a non-character; they use him quite a bit in the last half of the game, but he doesn't really do or say anything.

Don't 100% the riddler trophies

Vastly improves upon the base game with a bunch of little stuff. I liked it because it wasn't supremely long, and the story was more engrossing. Listening to Regis talk is always a delight. Blood and Wine, however, managed to pull everything together for the ending better than the base game did, so thats awesome.

this kept me engaged the whole way through. I absolutely adore everything this is doing stylistically. The only thing i could be negative about is the actual gameplay at the end, but i still think its neat.

i couldnt finish this because it kept crashing