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GOTY '23
Participated in the 2023 Game of the Year Event
Organized
Created a list folder with 5+ lists
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Played 500+ games
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Mentioned by another user
GOTY '22
Participated in the 2022 Game of the Year Event
Gone Gold
Received 5+ likes on a review while featured on the front page
Treasured
Gained 750+ total review likes
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Created 10+ public lists
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Found the secret ogre page
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3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
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Gained 10+ likes on a single review
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N00b
Played 100+ games
GOTY '20
Participated in the 2020 Game of the Year Event
Liked
Gained 10+ total review likes
Favorite Games
543
Total Games Played
072
Played in 2023
698
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Enemies spawn over time, and based on completion of the level. Specific spaces spawn enemies. Furthermore, while there are certain enemies that rely on a degree of random movement, each enemy has rules to them; not too dissimilar to the ghosts in Pac-Man. Learn the rules, and you can handle any one enemy. Don’t, you die. Simple as.
Nothing about it reads as casual beyond the first level’s batch of stages – Y’know, where you learn to play the game. It’s a tutorial. It’s by and large an extrapolation of Arcade game design; it’s not a puzzle game, it’s not a platformer, it’s feeding off the same roots as Qix, Dig Dug, Q-Bert, all that shit. The “puzzle twist” extends purely to some of the gimmicks of levels; panels “unpainting” themselves, slight navigational puzzles, the works. This is an arcade game.
You can use an analog stick, but if you use the D-Pad (as the game strongly suggests when you launch it), the movement sticks to the grids the game wants you to play without being overly stiff. Furthermore… The game isn’t built around free movement, in a sense. You get precision by playing by their rules. You can jump two spaces, one if you hold back as you jump, and a Chess-like Knight jump if you hold hard left or right, relative to where you’re jumping.
You are playing an easier version of a game where half the point is perfecting play to get a high rank. The only difference when playing on Easy is having the highest possible rank locked out. If you want to get the best ranking, play the game as it was originally intended. Sounds fair enough.
100%ing a board is important, but so is keeping an unbroken chain going. It’s Combos Baby
Wrong. PSP Launch Title.