SteveMatthews314
Bio
Nothing here!
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Gamer
Played 250+ games
N00b
Played 100+ games
305
Total Games Played
000
Played in 2024
301
Games Backloggd
Recently Reviewed See More
6.5/10
Pros
-the soundtrack
-cute, charming art style
-enjoyed the cutscenes including the ending
-generally, the dungeons and bosses were good with a couple of exceptions. The later dungeons (esp. Eagle Tower) were a pain to navigate.
Cons:
-gameplay and getting around can be very tedious at times
-not always easy to know where to go next. Made worse by the fact that it's not until about halfway through the game that you unlock fast travel. Unless you stop to look up where to go next with a walkthrough you end up circling around.
-speaking of walkthroughs, without the internet I'm not sure how anyone figured out the random fetch quest that runs throughout the game. It's very silly but also totally necessary to be able to complete the game.
-final note, due to the need to pull up a walkthrough at so many junctures, the flow of the game kept getting broken up and it often felt more like checking off boxes.
The only other Zelda game that I've played so far is Ocarina of Time, which I enjoyed. Based on my experience with these two games, I will probably stick with more of the 3D Zelda titles (eg. BOTW, TOTK, MM, TP, WW, SS) going forward.
Pros
-the soundtrack
-cute, charming art style
-enjoyed the cutscenes including the ending
-generally, the dungeons and bosses were good with a couple of exceptions. The later dungeons (esp. Eagle Tower) were a pain to navigate.
Cons:
-gameplay and getting around can be very tedious at times
-not always easy to know where to go next. Made worse by the fact that it's not until about halfway through the game that you unlock fast travel. Unless you stop to look up where to go next with a walkthrough you end up circling around.
-speaking of walkthroughs, without the internet I'm not sure how anyone figured out the random fetch quest that runs throughout the game. It's very silly but also totally necessary to be able to complete the game.
-final note, due to the need to pull up a walkthrough at so many junctures, the flow of the game kept getting broken up and it often felt more like checking off boxes.
The only other Zelda game that I've played so far is Ocarina of Time, which I enjoyed. Based on my experience with these two games, I will probably stick with more of the 3D Zelda titles (eg. BOTW, TOTK, MM, TP, WW, SS) going forward.
7.5/10
Pros:
-the story and writing. looking forward to the sequel.
-setting, mood, and atmosphere - misty, quirky small town in the Pacific Northwest with mysteries and weirdos aplenty
-flashlight and manuscripts - could have played through a game with no combat and with investigating and surviving instead.
-the Night Springs videos
Cons:
-padded levels, find yourself waiting for the next story cutscene. level design is usually pretty good, but it's very drawn out.
-frequently surrounded by new round of enemies. not difficult, just tedious, especially with some clunkier gameplay and low stamina/mobility. I did like the flares and flashbangs, however.
Pros:
-the story and writing. looking forward to the sequel.
-setting, mood, and atmosphere - misty, quirky small town in the Pacific Northwest with mysteries and weirdos aplenty
-flashlight and manuscripts - could have played through a game with no combat and with investigating and surviving instead.
-the Night Springs videos
Cons:
-padded levels, find yourself waiting for the next story cutscene. level design is usually pretty good, but it's very drawn out.
-frequently surrounded by new round of enemies. not difficult, just tedious, especially with some clunkier gameplay and low stamina/mobility. I did like the flares and flashbangs, however.
Pros:
-stunning visuals. truly one of the best games I've played in that regard. I found myself taking more pictures than I should mention, even during the mission title cards...
-the combat system was very satisfying, especially if you change it from the default controls to the one using the L1L2 and R1R2 which gave it a closer feel to the combat system from Sekiro
-good main story and side missions to boot with a satisfying, albeit tragic, conclusion
-good voice acting and side characters
Cons:
-repetitive side activities. That being said, I found myself compulsively completing them. Ended up getting platinum for the game in ~50 hrs, but if you stick to main story and select side character missions can probably be done closer to 20-30hrs. Also, some of the side activities were more worth it such as the meditative haiku breaks.
-no meaningful choice options during quests except for some dialog flavoring. I'm okay with this in terms of the main story as it seems they had a clear vision for how they wanted this to go. I could even stretch that reasoning to cover the supporting character side missions. But in some of the more "unimportant" side missions some more variety in how to approach them would have been appreciated
-stunning visuals. truly one of the best games I've played in that regard. I found myself taking more pictures than I should mention, even during the mission title cards...
-the combat system was very satisfying, especially if you change it from the default controls to the one using the L1L2 and R1R2 which gave it a closer feel to the combat system from Sekiro
-good main story and side missions to boot with a satisfying, albeit tragic, conclusion
-good voice acting and side characters
Cons:
-repetitive side activities. That being said, I found myself compulsively completing them. Ended up getting platinum for the game in ~50 hrs, but if you stick to main story and select side character missions can probably be done closer to 20-30hrs. Also, some of the side activities were more worth it such as the meditative haiku breaks.
-no meaningful choice options during quests except for some dialog flavoring. I'm okay with this in terms of the main story as it seems they had a clear vision for how they wanted this to go. I could even stretch that reasoning to cover the supporting character side missions. But in some of the more "unimportant" side missions some more variety in how to approach them would have been appreciated