Bio
Rating Scale:
5 stars- masterpiece/Game that appeals to me so much its flaws don't matter.

4 stars- really really good but small number of flaws that get in the way of my enjoyment.

3 stars- recognise as a good game, just didn't super appeal to me. Or did appeal to me but somewhat flawed.

2 stars- Disappointing, but not the worst thing ever.

1 star- either horrible to play or really insulting to me.

0 stars- haven't rated it yet.
Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '22

Participated in the 2022 Game of the Year Event

Organized

Created a list folder with 5+ lists

Roadtrip

Voted for at least 3 features on the roadmap

On Schedule

Journaled games once a day for a week straight

Gamer

Played 250+ games

Listed

Created 10+ public lists

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

N00b

Played 100+ games

Liked

Gained 10+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Favorite Games

Undertale
Undertale
Monster Hunter Rise + Sunbreak
Monster Hunter Rise + Sunbreak
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Star Fox 64
Star Fox 64
Pokémon Black Version 2
Pokémon Black Version 2

497

Total Games Played

013

Played in 2024

081

Games Backloggd


Recently Played See More

Unicorn Overlord
Unicorn Overlord

Mar 12

Dragon's Dogma: Dark Arisen
Dragon's Dogma: Dark Arisen

Mar 06

Spiritfall
Spiritfall

Mar 02

Shin Megami Tensei V
Shin Megami Tensei V

Mar 01

Shadow Tower: Abyss
Shadow Tower: Abyss

Feb 26

Recently Reviewed See More

With the heavy saturation of Souls-likes on the market, I've always wanted to see modernisations of From Soft's extensive past. Lunacid is one such game, taking directly from the King's Field and Shadow Tower series. I was unfamiliar with these games, and therefore was able to enjoy a new kind of gameplay experience.

The exploration is incredibly engrossing. Aided by amazing atmosphere and music(shout out Thor High Heels), it's easy to get lost by design, but this means that the player must be attentive at all times, and build a mental map of each sprawling dungeon. It was satisfying to start each level feeling completely aimless only to get a feel and mastery over the layout.

Combat is also surprisingly fun, despite its simplicity. There's a ton of build, weapon and magic options allowing for various approaches, and while battle can start out relatively difficult it's not hard to build up something that can end up shredding them. Again, the progression feels really nice.

That said, sometimes the game was a little too obtuse for its own good. Overlooking a single easy-to-miss ladder in a dungeon can lead to missing half of it as the rest leads to nowhere. Some dungeons are completely optional, yet I had no way of knowing until I exhausted every corner thinking I had missed something. One door that's mandatory for the rest of the game is very confusing on how to open. Needless to say, I had to resort to a guide more times than I'd like.

Overall though, the obtuse parts of the game weren't enough to ruin my enjoyment, and in some ways did add to its mysterious nature somewhat. I loved Akuma Kira's last game Lost in Vivo, and it seems like he's only improving. I'm very much looking forward to a potential sequel to this game, or trying out some of its inspirations.

Really cool concept that is executed well, I just wish the gameplay involved more than pressing the A button on things. Even Point-and-Click games often have an inventory system.

Also, at this point I'm a little tired of the whole "oooo this world is super vague and weird and there's defintely a hidden story we swear, it's not like this so people can do our job for us by making up lore!" schtick. The puzzles while interesting aren't particulary challenging, and without much else going on there isn't a lot to motivate me. Still, cool idea I'd love to see expanded on in a more involved style of gameplay.

If I had a nickel for every horror-based VN using a black-and-white artstyle centering around the player playing as the male in an incredibly toxic relationship, released in October 2023, that appeals to very specific fetishes, I'd have two nickels. Which isn't a lot, but it's weird it happened twice.

That said, I feel Slay the Princess achieves what it's going for much better than the Coffin of Andy and Leyley. It feels as if it's trying less hard to be shocking and gross, yet its darker and gorier elements hit so much harder. The atmosphere is incredible, at times making me hang on every word.

And what words they are. This and Scarlet Hollow prove to me Black Tabby Games are incredible writers. The story manages to be impressibly simple and unendingly complex all at once. It took me a few replays to truly get what the game was trying to say, and I recommend you do the same, as you'll only scratch the surface of the dizzying number of branching routes and the memorable experiences they provide.

I won't go much more into specifics, as I feel it's best to go in as blind as possible, and hopefully this review hasn't spoiled too much of that. Just know that this game may seem simple on the surface, but turns into a deep rabbit hole I had a blast diving into.