Love how they needed to design healing items for playable Predator warriors and settled on pizza and salad

Decadently detailed and fun in early stages, but absolutely runs out of steam toward the end. Egg Fortress Zone is so repetetive that I thought I was lost or something. The removal of limited lives also ostensibly gave the developers card blanche for some of the worst checkpoint placement I've ever seen.

The best praise I can give this game is most Mario games make me go "oh fuck, it's the Boo level" and this one makes me go "Oh sweet, a Boo level!"

me, after hearing how good Rival Schools is for years and always dismissing it DAMN, none of you ever told me Rival Schools is this fucking good!!

Man, I love the magic of the arcade where you just stumble on something, put in a quarter, and find a new favorite. House of the Dead EX is House of the Dead meets Wario Ware meets No More Heroes and that combo is made all the more infectious by that "THANK YOU, WAIT, FUCK YOU" feeling you get cooperating AND rivaling a buddy on the opposite gun, mowing down each mini game. Plus that garish artstyle and manga styled transitions, chef's kiss. Part of me wished this was ported so I could buy it and play it over and over, but it's the sort of lightning-in-a-bottle arcade game that's mostly special because I'll only stumble upon it randomly and make it so far here and there.

As someone who played and loved all three Danganronpa games at the height of their popularity five or so years ago, I thought this was a serious bummer--an exhausting follow up that insists upon itself far too much to be any good. DR has aged badly in some regards but I'd still consider 2 one of my favorite games ever, and this is a pale husk.

What made investigating bearable in Danganronpa was you weren't just pointing and clicking suspicious objects--you were learning about an extended cast of characters. You learned about the rules of the characters, how they operate, and how that narrows down the culprit. In this one, the second murder case doesn't even bestow you to learn the names of the suspects you're scrutinizing. The characters you need to distinguish to solve the mystery are always introduced in the same chapter they're put to trial, meaning you have nowhere near as much time to develop stakes, I don't really give a shit if these characters die. They're not a perverted invenor I'm weirdly endeared to.

For that matter, the narrative element of the Mystery Labyrinth does this matter no favors. In a literal sense, you aren't debating the actual characters and chipping away at their facade to a satisfying conclusion, you're arguing with their phantom in an alternate fuck all dimension. It's nowhere near as satisfying to deliver that comuppance to a guilty killer when there's so much separating you.

The jump to 3D the characters take is incredibly tacky. Instead of the expressive art of Danganronpa's colorful cast of characters, you get models that move with, more or less, the fidelity of Pokemon NPCs. I also just do not find Kodaka's character writing nearly as endearing as I used to. Maybe it's the different ratio of cast size and screen time, maybe it's because I'm five years older, but it was hard to consider any of these characters anything more than annoying eyesores.

I could maybe forgive all of that if this game didn't move at a snail's pace. The second trial has you investigate FOUR crime scenes, and as I stated above, the investigation is not interesting anymore. For that matter, using the characters' Forensic Fortes frequently recontextualizes crime scenes, prolonging investigations even longer because you basically have to comb it twice! The arguments flying at you in the metaphysical battles have this unexciting, sluggish movement with awkward timing that just made the whole thing a chore compared to the exact 'shooting' of DR, likely another folly of the leap to 3D.

All of that, in conjunction with the characters repeating lore and rules ad nauseum every chance they get, I found myself tapping A to get through dialogue already, and turning off the game partway into the second labyrinth deciding I'd just look up the killer on Youtube, which, to imagine myself deciding to do with Danganronpa, is lunacy. Master Detective Archives is a slow moving, pretentious game that your shinigami-bestowed life is too short for.

How bold of them to make a platformer where every level feels like it has slippery ice properties mixed with puzzle adjacent gameplay that calls for pointed precision

Far prefer the narrative stakes and characters of the GOAT, Pikmin 3, but I love the expansive value of this installment from a completionist stand point. The overcrowded cast of new characters all kinda suck but the huuuuuge environments are beyond reproach--especially the Marcel the Shell core abandoned house

The level design and kinda sluggish gameplay are nothing to write home about--but the animal friends were a fun aspect that kept me coming back. I don't think I'd ever revisit this over Superstar Ultra, but I do wish there was a mechanic to shake up the copy abilities the way the animal buddies do in more Kirby games. Become too much of an intergalactic universe buster to have time for you cute hamster pal Rick, Kirby??

Really a 7/10 product truly, but it's literally free and one of the most creative passion projects you'll ever come across, sanctioned by SEGA themselves or otherwise. Well worth the afternoon it takes to knock it out.

I really respect the ambitious structure of this game, and I love the mall setting--in a vaccum this is a great tech demo, but boy, the notion of a sandbox with a hard time limit when you say it out loud is so ass backwards. I'm given a myriad of department stores full of weapons to try and if I take my time checking them out, the game tells me I'm fucked. Getting lost and experimenting with various tools and ideas should be exactly what a game like this thrives on, so why is my phone constantly beeping with directions I have to be yanked in. A game where I can kill zombies with everything I find inside a Wetzel's Pretzels or Urban Outfitters could be one of the most creative and interesting games ever--but this game wants to be entirely too much, and one of those things just can't be a time attack, at least not by default in my opinion.

Truly could have been the greatest Pokemon game ever if they waited until this winter to let us play it

Ya'll hated this game? It's trashy and far from high art but's kinda neat. I really like how it personalizes its story and cutscenes, and even though the gameplay is simple it's also pretty distinct--I love any fighting game that shakes up the point B beyond "empty their health bar". Also I don't know if you all noticed, just a small detail, but there's some really cute girls here!!

You will find a deeper combat system with a lot of options in Devil May Cry. You will find QTEs and spectacle that balances and adds to gameplay in an active way in Bayonetta. You will find challenging boss battles that test your mastery of various gameplay mechanics outside of just mashing attacks in Metal Gear Rising. You will find genre shifts and mini games that offer freedom and malleability while still asking a good deal of you as a player in No More Heroes. Asura's Wrath doesn't manage a single one of these with it's overly forgiving, one note gameplay. If the pagentry of the story and characters wasn't so bombastic (and rightfully impressive at times, earning it a bit of credit from yours truly at the end of the day), I cannot fathom it'd be as well remembered as it is, because I can't remember making a single interesting decision besides mashing circle when the game tells me to. Any of the games I mentioned above make this one look like a joke, and as I reached the halfway point of this game, I couldn't fathom spending another second on it instead of one of those if I crave a character action game.