Supa_Kappa
Bio
I'm Callum. I'll be better in the sequel.
I'm Callum. I'll be better in the sequel.
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
GOTY '22
Participated in the 2022 Game of the Year Event
3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
Liked
Gained 10+ total review likes
N00b
Played 100+ games
GOTY '20
Participated in the 2020 Game of the Year Event
Favorite Games
230
Total Games Played
005
Played in 2024
280
Games Backloggd
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The checkpoint system in this game cured my childhood anger management problems.
The jankiest official Mario game.
You walk off a cliff, Mario zips right down at maximum velocity, different from jumping fall speed.
Enemies and power ups are tiny. Collision detection is inconsistent. Whether you get a power up or not seemingly depends on which frame you land jump over it.
It’s only 12 levels long and already begins to overstay its welcome towards the end. Some bopping music however.
You walk off a cliff, Mario zips right down at maximum velocity, different from jumping fall speed.
Enemies and power ups are tiny. Collision detection is inconsistent. Whether you get a power up or not seemingly depends on which frame you land jump over it.
It’s only 12 levels long and already begins to overstay its welcome towards the end. Some bopping music however.
Dropped after 26 hours because I don't want to keep paying for Apple Arcade. While the physical dioramas are a neat idea, they're no more beautiful or interesting than pre-rendered PS1 backgrounds. And introduce some weird ghosting as characters move behind certain objects and angles change.
I enjoy the FFX style turn system, but abilities that make the combat truly interesting (fast and slow, barrier, AOE) take too long to regularly come into play. The dimengeon device that stores random battles is ingenious. But the dimengeon battles themselves are either really tedious, or complete slogs depending on how leveled you are.
Story is.. present, I thought the writing was generic and very much uninteresting for the game's first half, but got more interesting and punchier as the game went on. Town NPC dialogue was particularly dry and not worth trying to tap my character into place to talk to them.
I enjoy the FFX style turn system, but abilities that make the combat truly interesting (fast and slow, barrier, AOE) take too long to regularly come into play. The dimengeon device that stores random battles is ingenious. But the dimengeon battles themselves are either really tedious, or complete slogs depending on how leveled you are.
Story is.. present, I thought the writing was generic and very much uninteresting for the game's first half, but got more interesting and punchier as the game went on. Town NPC dialogue was particularly dry and not worth trying to tap my character into place to talk to them.