SuperBigGulp
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GOTY '23
Participated in the 2023 Game of the Year Event
1 Years of Service
Being part of the Backloggd community for 1 year
GOTY '22
Participated in the 2022 Game of the Year Event
Noticed
Gained 3+ followers
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
390
Total Games Played
002
Played in 2024
028
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Fueled by Sloppo burgers and channeling hack blood energy, our protagonist Zane journeys into becoming the true X-Slayer. He must seek vengance on the Psyko Sindikate who killed his beloved mother. Led by the evil Mevin, Zane's terd-head stepfather who also manages the Dollar$haver and smokes sticky-green.
This game is a portal straight into a late-90s young adolescent's power fantasy, pure unadulterated camp, and it's great.
This game is a portal straight into a late-90s young adolescent's power fantasy, pure unadulterated camp, and it's great.
An impressive modern take on the classic Build games of yonder; of course, the game advertises itself as being made on the classic engine too. I Was impressed with how far they took the old game code pile. Maybe my only issues were a slightly small weapon arsenal and honestly too many secrets. Like there are actually so many secrets I just had to accept that I'd find what I did and be fine with a low percentage. Otherwise, I got everything I expected out of it, in a good way, an easy classic FPS recommend.
First the major negative for me, character writing is pretty cringe. A little too much "badass-humor" and tropey cliches for me. And the main antagonist AI is basically a much weaker written Shodan.
Thankfully this is a movement shooter so the writing isn't the important part, the movement and shooting is. The game passes these categories with flying colors.
For movement options, you've got double jumping, dashing, grapple hand, wall-running, and the crown jewel; chainsaw slide. The slide easily being the biggest innovation despite how simple the idea of a damaging slide attack is. But if you spec your traits around it, it becomes both one of the strongest weapons in your arsenal and an ammo replenishing/healing maneuver.
For shooting, the entire arsenal of weapons is both satisfying to use and comes with a series of upgrades. From my own personal play experience, I found myself cycling through each of the weapons throughout the entire duration of the game. Many are given specific advantages over some enemies, a great design choice for making everything feel like it has a use. And even though weapons are paired up and share ammo types, I still found the balance between using them both well thought out too.
The story, while I have my gripes with the dialogue, still leads the player into some great set pieces and successfully amps up the scale with each episode.
Overall, game proved to be an enjoyable movement shooter, and an impressive feat for such a small development team.
Thankfully this is a movement shooter so the writing isn't the important part, the movement and shooting is. The game passes these categories with flying colors.
For movement options, you've got double jumping, dashing, grapple hand, wall-running, and the crown jewel; chainsaw slide. The slide easily being the biggest innovation despite how simple the idea of a damaging slide attack is. But if you spec your traits around it, it becomes both one of the strongest weapons in your arsenal and an ammo replenishing/healing maneuver.
For shooting, the entire arsenal of weapons is both satisfying to use and comes with a series of upgrades. From my own personal play experience, I found myself cycling through each of the weapons throughout the entire duration of the game. Many are given specific advantages over some enemies, a great design choice for making everything feel like it has a use. And even though weapons are paired up and share ammo types, I still found the balance between using them both well thought out too.
The story, while I have my gripes with the dialogue, still leads the player into some great set pieces and successfully amps up the scale with each episode.
Overall, game proved to be an enjoyable movement shooter, and an impressive feat for such a small development team.