Bio

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Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '22

Participated in the 2022 Game of the Year Event

Noticed

Gained 3+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Dark Souls
Dark Souls
Yume Nikki
Yume Nikki
Team Fortress 2
Team Fortress 2
The Binding of Isaac: Rebirth
The Binding of Isaac: Rebirth
Terraria
Terraria

390

Total Games Played

002

Played in 2024

028

Games Backloggd


Recently Played See More

Ion Fury
Ion Fury

Jan 18

Turbo Overkill
Turbo Overkill

Jan 03

Signalis
Signalis

Nov 07

Scorn
Scorn

Oct 19

Night At the Gates of Hell
Night At the Gates of Hell

Sep 18

Recently Reviewed See More

Fueled by Sloppo burgers and channeling hack blood energy, our protagonist Zane journeys into becoming the true X-Slayer. He must seek vengance on the Psyko Sindikate who killed his beloved mother. Led by the evil Mevin, Zane's terd-head stepfather who also manages the Dollar$haver and smokes sticky-green.
This game is a portal straight into a late-90s young adolescent's power fantasy, pure unadulterated camp, and it's great.

An impressive modern take on the classic Build games of yonder; of course, the game advertises itself as being made on the classic engine too. I Was impressed with how far they took the old game code pile. Maybe my only issues were a slightly small weapon arsenal and honestly too many secrets. Like there are actually so many secrets I just had to accept that I'd find what I did and be fine with a low percentage. Otherwise, I got everything I expected out of it, in a good way, an easy classic FPS recommend.

First the major negative for me, character writing is pretty cringe. A little too much "badass-humor" and tropey cliches for me. And the main antagonist AI is basically a much weaker written Shodan.

Thankfully this is a movement shooter so the writing isn't the important part, the movement and shooting is. The game passes these categories with flying colors.
For movement options, you've got double jumping, dashing, grapple hand, wall-running, and the crown jewel; chainsaw slide. The slide easily being the biggest innovation despite how simple the idea of a damaging slide attack is. But if you spec your traits around it, it becomes both one of the strongest weapons in your arsenal and an ammo replenishing/healing maneuver.
For shooting, the entire arsenal of weapons is both satisfying to use and comes with a series of upgrades. From my own personal play experience, I found myself cycling through each of the weapons throughout the entire duration of the game. Many are given specific advantages over some enemies, a great design choice for making everything feel like it has a use. And even though weapons are paired up and share ammo types, I still found the balance between using them both well thought out too.
The story, while I have my gripes with the dialogue, still leads the player into some great set pieces and successfully amps up the scale with each episode.
Overall, game proved to be an enjoyable movement shooter, and an impressive feat for such a small development team.