296 reviews liked by SuperGKoopa


If you think of a game that completely streams infinite charm, Kirby 64 should be one of the first names that will come to mind.

This title is absolutely adorable, featuring some of the most expressive world and characters of its time, and an adventure that doesn't just screams personality in its writing, cutscenes, memorable characters and really enjoyable multiplayer modes, but also in its gameplay.

The main mechanic of this title, unique even compared to the rest of the srries, is the ability to combine abilities together to create a surprisingly amount of different trasformations, each of them with their own gimmick. Some of them are sick and really effective, while others are useless or straight up a joke.... but that is the charm of discovering and using them.

You feel like living a goofy Hanna-Barbera skit for the amount of funny absurdity and cute moments you will witness, while having fun with the always solid Kirby formula.

Personally I feel compared to other games from the series, it has some flaws: it can feel to slow for most of the runtime, the requirements to achieve the "True Ending" (WHICH YOU SHOULD TRY TO GET) can be tedious and lead to replay levels over and over again, and the lack of a higher difficulty can turn it into a less enjoyable titles, especially compared to the difficulty options of later Kirby titles.

But aside from these flaws, Kirby 64 is an absolute charm! A must-have for the time, and a title able to stand out even today!

For what it represent, on paper F-Zero 99 should have been a disappointing release: fans of the series have begged Nintendo for a new game or even a port of older titles for decades, just to get the "Tetris 99" version of what many consider the weakest title of the franchises.... a title that may potentially be shut down in the future, considering the limited runs of similar Switch projects.

But after playing it.... you get it! This is a great addition for any Switch player.
It takes the adrenaline inducing energy and speed, and the risk-reward boos system... and puts 98 other players into the circuit, creating a exelerating multyplayer experience that I feel surpasses the chaos of past 99 titles.

Being a free-to-play experience means that it is pretty limited in its scope. The various modes and tracks go on rotation, it's doesn't add a lot of variety in customization and overall designs, and I kinda wish more pilots where playable (I know we got the main 4 from the OG F-zero, but it would be cool to see some X newcomers recreated in the SNES design, Like Mighty Gazelle, Jody Summers or Black Shadow).

Bu the costant additions of modes and circuits, alongside the costant stream of online players makes it an always enjoyable experience.

If this will not be a side mode in a future F-Zero, I will feel betrayed. Icredible udea and realization.

This game sucks don't waste your time with unless your one of those people like me that chooses games to play at random like i do and even then still I wouldn't have even played it if I knew how bad it was.

I’ve been playing this game for 11 years and I can safely say it has made me a worse person

The Blue Hedgehog will never escape the 7/10 allegations.

When Starkiller uttered the words “I have become The Force Unleashed” during the final fight I cried

I remember needing to stand on a stool to play this game because of how high up my Kinect sensor was

This game is peak Monster Hunter. The quest bloat is admittedly insane, but honestly? I don't care. There's so many playstyles given with the amount of different weapons/hunter styles/hunter arts. A lot of people will just use what is meta but there's so much potential to just dick around and have fun. Even with future Monster Hunter games coming out, I will probably never stop coming back to this game.

This game turned out to be a lot longer than first impressions seem to give. There is a lot to do and the timed challenge modes in the game being my favorite easily gives this game a lot of replayability. Took 48 hours to 100 percent complete.
My only 2 major gripes is that the pink, white, and purple pikmin only see any real use in the late game at least 20 hours in. It's ok though because the challenge modes make good use of them in really hard puzzles to solve which was very fun to figure out even before they became relevant in the main story.

But the auto targeting in this game SUCKS. Now here's the thing, in Pikmin 3 deluxe they had the best lock on feature in the series. You have a little blue arrow over the item you would lock on if you decide to turn it on, but it never forced that lock-on without you explicitly choosing to do it letting you have full control over the cursor. Why they decided to remove this and replace it with something much worse especially sense a lot of changes and improvements from Pikmin 3 deluxe were also carried over into this game except this one is a mystery to me. So now the cursor snaps to anything in an instant whether you want it to or not and it's really annoying especially when you end up aiming at the wrong enemy and have your Pikmin die because of it. For the most part it won't matter but after 20 hours of this it really gets on your nerves.

Even with that though the game isn't ruined by it, and I think this is the best entrypoint into the Pikmin franchise for newcomers. The dungeons from 2 return better than before from the simple fact they aren't randomly generated anymore. All the Pikmin colors are relevant depending on where you are in the story. My last minor complaints would go to how the dog being the new gimmick in this game can make the game way easier than it already is if you max out its upgrades. But that's if you upgrade him which is something you can deliberately avoid doing just to make the game harder which is exactly what I did. There is also the annoying thing where you can't throw as many Pikmin as you want onto something anymore. The game will stop you when you've thrown exactly enough to carry something, making you wait a little bit before you can throw more. Again in Pikmin 3 deluxe they made this change but exclusive to swarm which was really convenient, letting you swarm if you want the exact amount or throw Pikmin if you want to go over the amount. I understand it's for convenience where it sometimes helps in the timed challenges, but I'm still glad it's the only game that has this.

I was really looking forward to this game when it was first announced and played it from beginning to end for a straight week sometimes for 9-hour periods. I'm happy that Pikmin came back after waiting for so long.

Simply put the only major problem for me is when you have to take on multiple enemies at once. The lock-on feature is the classic zelda lock-on but even back in BOTW it was obvious this needed to be improved to a more modern lock-on function that allows you to easily swap between enemies on the fly while in the middle of combat. The fact they didn't improve this is one of the biggest let-downs. You'll probably still be able to tank most of the hits anyway with high defense and the overobundance of hearts you'll have by the end game, but it's still dissapointing to be getting hit by enemies just because there is more than one attacking you and the lock-on is as janky as it is.

Aside from that I have a lot of minor complaints like how they reused the original overworld from BOTW, how the depths feels large but too empty, or how the UI and control scheme is the weirdest, most unintuitive one in the series yet. Like seriously I gave this to my cousin who's only ever played Twilight Princess and even with my help he still got frustrated with how the controls work, especially when trying to attach something to an arrow. But the first 40 hours of this game was a really memorable experience of pure adventure. Just wandering around and discovering what I can do and not wanting to stop. That feeling of exploration I never got from any other open world game since BOTW and that's why a lot of this game's shortcomings can be ignored.

My recommendation, play the game casually and don't bother going and completing everything just to fill out a checklist. As someone who's played the game for 275 hours, the most fun I had playing the game was those first 40 to 60 hours before I had seen everthing the game has to offer and settled into a pattern. Also I didn't go and collect all the Korok seeds like I did in BOTW, only enough to fully upgrade my inventory and that was still way too much. This game is long, much longer than BOTW, so 100 percenting this game is an even crazier task than before. Definitely not worth it.