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Mapache reviewed Dragon Ball Z: Taiketsu
Well what can I say. It's kind of sad, it looks like it has less budget than a licensed cartoon network flash game from the 2000's. What they paid for the license must've been 90% of the budget.

It's a very homogeneous game. Everyone plays the same. Everyone does the same sound when thrown. Everyone looks like... enlarged chibis, does that make sense?

The only difference between each character is their 3 special moves. The only way to gain meter is to ki charge, then you can do a level 1, 2 or 3 attack. Some take ages to actually do damage (like goku's genkidama), others suck ass because you can block even if you got hit (like piccolo's level 2).

There are no combos, except for 2 universal target combos that suck ass.

The big mechanic in this game is the sky battle! Press down down up B and take off! Then your opponent can go up too and challenge you... to a button mashing contest, oooor just ki charge clearly gaining the advantage while you come down then get hit by one of their supers.

This is straight up shovelware. At least there's replay value in unlocking the additional characters, or completing the gallery filled with low res pictures of the anime.

Funny that you can play as Raditz, so that is one thing it has over Fighterz.

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Mapache commented on Mapache's list Not games
@raccoons4444 Learn Geography seems like an educational game
added the rest

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