A really fun game, simple but enjoyable enough to last a decent number of hours, really dig the idea of getting the most out of the concept by letting players unlock various graphic and sound effects to play about with.

I admire the storybook no dialogue cut scenes a lot but it does fall a bit short at conveying the story just a little bit.

Also always have a big soft spot for a hero who just doesn't want to be hero-ing.

Worth a look, especially if you can pick it up for a decent price, just don't unreasonably expect it to replace tetris or puyo.

Love this game, I love the aesthetic, I also love the design, the sort of, I'm not sure what you'd call it, not low poly, not retro but a style all it's own that leans into not trying to be the most photo real but instead be the most itself it can be.

I also love the gentle world building that goes on, the game doesn't immediately reveal its hand but the groundwork is there and I love it.

give it a go honestly you won't regret it if you like a unique gaming experience.

I'd always bounced off the game despite loving 2 but finally it clicked, an incredible game and I can see why people say its better than 2, even if I'm not sure where i'd rank which.

Can't wait to get stuck into the dlc

I'm bad at fighting games, this seems fun, I couldn't beat the boss if I had a million years.

Eurobeat disney songs, feels like a fever dream, love it.

Love this, its so therapeutic you can easily lose hours just fiddling away with house designs. Will definitely be returning to this over time.

I'm wondering if it shows my inherent weakness that I wasn't the first one to sabotage in versus mode but instead was just trying to get my nice dice combos going.

I wonder if it shows how petty I am that I immediately spent my time sabotaging as hard as possible.

Honestly reckon this game concept deserves a revisit someday (maybe it already has been?).

I've got to admit, internally I've always figured that '3D Tetris' wouldn't be so bad, a little hellish sure, but genuinely makes my brain hurt? nah!

Boy was I wrong.

I've given up for now because my save doesn't seem to be taking, I can only assume this is my sponging ass using gamepass to play this, me and gamepass? We don't get along so good sometimes.

Putting that aside what a game! looks and acts like an older PC model when things weren't yet set in stone, reminding me a lot of hypnospace outlaw, hearkening back to the early internet era but without trying to perfectly replicate it.

Theres something about nostalgia when it's....not trying to be perfect....for some reason thats better? I'm not sure why.

The game selection available here is fantastic, I've discovered I'm bad at (both) types of solitare, I can't build food assembly factories to save my life and my brain melted trying to map out dungeons, the gunpla game was the icing on the cake, I've had a fun time with this one, highly recommend it.

I always love a game that really commits to something and the art style and sepia pallette is honestly fantastic.

I started the game on hard and soon found my turtle-like reflexes really weren't goint to get me through without a lot of time and effort (I'm sorry) and soon turned it down to normal.

I've enjoyed my time with this though, almost a slower one finger death punch, I really enjoyed how much thought was put into setting up different angles, lighting and obscuring objects to keep the fights interesting.

You'll probably get a lot out of it if you love the sort of parry/guard/counter action games.

For a fair few years now I've wanted a GBA micro, the novelty factor is just too big, and I'm pleased to say I wasn't wrong.

I've spent the time since getting the teeniest tiniest gameboy digging up and looking at my old carts, I was baffled to find this among them, the memory of it being long ago lost but I figured I'd give it a go.

Right away I can see why I forgot about it, as tempting as it is to dump on the game....I really cant. It's a gba port of MoH U and that's exactly why its so easy to put aside and forget really.

It's not like a bad Doom port where you can barely see what's going on, squinting at everything bleeding together, its exactly what I remember from the ps1 but low rez as hell and while I had a buzz playing through the first level again I can't say there's much motivation to continue, but maybe that's a mark of MoH's age more than anything.

The port is honestly impressive, barring any issues further in the game that I don't know of, as with any of these GBA games that far exceed its grasp I can't help but love the ambition and effort.

I definitely think its worth looking at if you enjoy FPS's and or low rez ports.


I can imagine back when the NES was new, this was an excellent approximation, it plays well and the tables had a lot of interesting little areas, exactly what I'd assume pinball fans would love at least for the time.

I've been playing this with family over the past year, and honestly this game is hard, awkward and leads to lots of shouting, as a result its a stellar 10/10 no notes.

There's criticisms you can level of course, my personal gripe being how hard it is to see yourself if co-op players get too far away from each other, similar co-op games solve this by 'magnifying' the area around the player as a perspective trick.

This comes with its own potential issues but squinting to see if you've grabbed that item the right way can be a bit taxing at times.

Overall though the game is 100% great at what it set out to do and is one of the most stressful and fun multiplayer games, give it a go.

I am honestly blown away by how well this works and the sheer amount of options on the steam workshop, a humbling lesson for the inner cynic that thinks 'it cant possibly be that good, I'll skip it'.

I'll be eating crow for a while.