Bio
Host of Viper's VGMture on the KNGI Network!

Big fan of Bisylizzie. | he/him
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Shreked

Found the secret ogre page

Gamer

Played 250+ games

GOTY '22

Participated in the 2022 Game of the Year Event

2 Years of Service

Being part of the Backloggd community for 2 years

Loved

Gained 100+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Best Friends

Become mutual friends with at least 3 others

Roadtrip

Voted for at least 3 features on the roadmap

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

Tower Unite
Tower Unite
Super Meat Boy
Super Meat Boy
Sonic Adventure
Sonic Adventure
Kirby Super Star Ultra
Kirby Super Star Ultra
Sakura Wars
Sakura Wars

344

Total Games Played

028

Played in 2024

118

Games Backloggd


Recently Played See More

Puyo Puyo Puzzle Pop
Puyo Puyo Puzzle Pop

Apr 19

Princess Peach: Showtime!
Princess Peach: Showtime!

Apr 18

Muse Dash
Muse Dash

Apr 12

VVVVVV
VVVVVV

Apr 12

Sonic Adventure 2: Battle
Sonic Adventure 2: Battle

Apr 11

Recently Reviewed See More

When I started this, I declared that unless anything drastic happened, it was my favourite Puyo game to date. God how that slipped by the end.


The laundry list:
- Absolutely no gameplay variety (only 1-on-1 Puyo 2 battles in adventure mode despite multiple rulesets being available in other modes)
- Very formulaic tickbox cutscenes (character has an overarching scenario which will be joked about in the first cutscene by that stage's character, said character then leaves very quickly after battle is over, no room for any development of anyone short of their assigned architype for their story mode)
- All over the place difficulty balancing (listed level is often not indicative of how hard they'll actually be because of their usage of support items, also said number decreases and increases at random anyway meaning there's no real skill curve)
- Clearly finished content being locked behind future updates (they're available to fight in the story mode being fully voiced and modeled, but only characters who have story modes are currently playable. On this note, please don't give every single playable character a story mode)
- Currently no ending in the game (I'm sure one will be patched in but to not even have an ending shows either how much of a rushjob this is or how desperately they want you to keep subscribing for the content updates in subsequent months and therefore payments)

All of this left me feeling extremely jaded with the game and honestly with Apple Arcade as a "legitimate" gaming platform in general. Great stuff has come out of it (on their final patches once the year or so of exclusivity is up mind you), but for Apple to continue to prove that they want console quality titles to be their flagships they need to ship them in a state comparable to console games. People moan about how many patches you need to do on console nowadays, but on said platforms I've never seen a game advertised as a system seller just tell you to come back for the ending in a few months time. It's ridiculous.

This game needs far more time in the oven as currently even despite the clear ambitions on show, it just isn't finished and therefore can't even begin to stack up to other far more accessible and affordable offerings in the series. Maybe in a year or so we'll see a final-ish build be shipped out to consoles and PC, but until then this isn't really worth your time, especially if you'd be going out of your way for a subscription and/or an Apple device to play it.

I enjoyed this a lot! It's one of those games that I'd put down for a bit and have to really convince myself to pick back up (hence how long it took me to complete) but once I actually just got stuck into it I'd always have a blast.

It's a short and handhold-y game for sure, but one that gives you a guided experience through some fun gameplay scenarios. Not the world's greatest platformer or anything, but it made me smile all throughout and I'd say I enjoyed my time with it the entire way through, so I'd give it a recommend on that basis. Not gonna blow you away, but you'll be charmed in the process.

[Played as part of an Archipelago, finished within the definition of the multiworld objective but not the main game's definition]