32 reviews liked by TheHunterZ


Imagine a game made by someone who got trapped inside Garrys Mod for 20 years with nothing but acid tabs and RC cola as their only sustenance.

Good indie game. The combat is satisfying. The art style wonderful, The music in moles area amazing. DLC is also good. The bosses will kill you.

I wholeheartedly recommend this competent indie game with a lovely art style, brutal, satisfying combat and a fun story with some warmth to it!

a very cute little metroidvania soulslike whatever the fuck genre you wanna call this. you play as a rat and the game is narrated by geralt. great shit all around

TLDR: Recommended

A simplified 2D souls like experience, combat is responsive and the art is notable. My main issues revolve around equipment topping out, where the only real reason to change it depends on what boss you are fighting at the time. This doesn't apply to the weapons are there are absolute best weapons to find, and you can acquire early if you know where to look.

The most unsatisfying portion to me was creating story threads but not developing them more. Without creating spoilers, the history of your father was interesting but not fulfilling, the squirrel DLC brings up a bunch of questions that get "answered" but only so far as kill boss.

Otherwise, the motivation for the king to go out and rebuild/reclaim his kingdom is enough.

This "game" is the embodiment of corporate hell, its just a shitty choose your own adventure FMV game but with community decisions. But of course it has to have a battle pass, paid cosmetics, and premium currency. It has some of the worst voice acting and animation I've seen in a game, and its writing is horrid. This "game" is nothing more then a cheap cash grab.

(IMPORTANT NOTE: This is a review for the extra chapter introduced in The Ultimate Doom: Thy Flesh Consumed. If you want to read my opinions on the base game and my in-depth thoughts on the original three episodes, you can check my review here. )

''Hey, remember how for Doom we made a really cool artwork that manages to represent the game and look quite good?''

''Yeah, why?''

''What if, and hear me out on this, for The Ultimate Doom... we put a funny looking smiling demon?''


And that's the story of how someone made the single best decision in the entirety of ID Software's existence.

Before I even played DOOM, one statement that was echoed a lot by people when talking about and even some friends of mine was how the only really good episode was the first one, ''Knee-Deep in the Dead'', and the next two, ‘’The Shores of Hell’’ and ‘’Inferno’’, where kind a bit of a downgrade at best and a dip in quality at worst, and after beating the game myself, while that's a sentiment I'm totally able to understand, it's not one that I share at all. ''Knee-Deep in the Dead'' is indeed an outstanding first chapter, it doesn’t stop at simply establishing the basis for the rest of the game, it also goes above and beyond and delivers some spectacular level design; I totally get the love for it, specially since it’s probably the chapter that the most people have played, but I just can’t get enough of both ‘’The Shores of Hell’’ and ‘’Inferno’’, the former explores what the first episode set and expands on it in brand new interesting ways, and the latter experiments with brand new ideas that result in really challenging and interesting maps. The only thing I can really say that the two last chapters fail in comparison to the first is both the feeling of surprise (which is kind of inevitable) and the bosses (turns out that two Hell Barons are way better final bosses that one that can one-shot you and the giant enemy spider), because otherwise they are all on par when it comes to greatness. So, suffices to say that after finishing the game, I really wouldn’t have any complains if there was even more of it, and when I realized that The Ultimate Doom included a totally brand new episode, let’s just say… I acted appropriately…


Thy Flesh Consumed didn’t need to exist, the original game was perfectly fine on its own and while of course more of it is always fine, that necessity was kinda filled by Doom II, which came out just a year after the original, but still, they did it, yet another year after, the re-release under the ‘’Ultimate’’ banner included a brand new 9-map episode, and it set in being one and one thing only: both a way to connect better DOOM with Doom II and to give players harder, more challenging almost purely combat focused levels. On paper, that’s a fire idea, not only it experiments on yet another layer that DOOM’s formula can have, not only it's a really nice addition to an otherwise two-year old game that gives it a bit more life as it finally released on a physical retail format, but also, if it had the same level quality as the three original chapters, we could be witnessing a even greater package that was already excellent… but you probably can imagine where I’m going with all this…



Thy Flesh Consumed is, for all intends and purposes, competent, and I wanna make that clear; it doesn’t devaluate the overall game by any stretch of the imagination and having even more content is nothing to scoff at, but still… I cannot but wish it tried to not do more, but that it made things differently. As I said, it’s a collection of more challenging maps, and it’s not like DOOM was a walk in the park in the first place, but the idea of more difficult level is a prospect that I think few would dislike, and my problem isn’t that at it’s basis it’s pretty much just that, but rather the execution. The first three maps are hell on earth (pun VERY intended), while in this episode you get your fulll arsenal much sooner than in any previous part, it’s still takes some time for you to be fully arm, double if you miss some secrets, and when in the first time, at which point you’ll only have the shotgun and the gatling and very little ammo, you get thrown hordes upon hordes of Imps, Pinkies, Specters and even a Hell Baron thrown in for good measure.. you might start seeing the problem. That alongside the incredibly claustrophobic level design, filled to the brim with narrow passages and poison pits, and you get a map that’s way more frustrating than anything else, which it’s a sentiment that also goes for M2 and M3.Things do get better M4 onwards, some challenges are very interesting and there are segments here and there can be fun… but that’s only a select few. Overall, I just get this overall feeling of… apathy, nothing on these maps really speaks to me aside of those few stellar moments of pure satisfaction, and in some aspects it just feels like they went ‘’Random bullshit, go!’’ with the enemy placement, none feels particular inspired; it’s as if the ingenuity of the first game was almost completely gone, like they forgot why they decided to do certain things or to not include certain stuff, ‘cause even if M4 to M8 aren’t as consistently tedious as the previously three maps, the dark maze full of invisible pinkies, rooms full of enemies opening on your back and the entire second half of M6… well, made me react appropriately..

It’s just a bunch weird decisions that sometimes borderline the absurd, like, the final boss on this is even more anticlimactic and weird than the final boss of the original, which it’s kind of an accomplishment considering they are the same boss! And do you know the worst part? That the only reason I’m able to say all of this and be this flabbergasted is because not only the three previous episodes are fantastic, but because I still had my fun with this collection of maps; this new addition really has some fun moments and surprises, but I can’t say in good conscience it was an experience I’d be glad to go back to: it is done, I’m fine with it, but I very much doubt I’ll be revisiting it. It’s fine to ask for perfection on my end, it’s fine to try to make some extremely impressive challenges, it’s even fine to do a bit of trolling to the player if you want! But ''Thy Flesh Consumed'' crosses certain lines that do not make it ‘’the hardest DOOM experience, but just the more tedious one.

It’s a shame that this will be now the black sheep of the episodes for me, ‘cause I really, REALLY wanted to love it as hard as I love the rest of the game, but in the end, too many things stopped it from achieving that level of greatness, at least for me. But hey, it’s very much still DOOM, and I at least got to partially avenge Daisy, so it was all worth it.

There is one more thing I have yet to do before I’m fully done with the original DOOM, one last rodeo brought by one of the makers of the game ,but for now, I just have one last thing to say… PLEASE ID Software do the funny demon in the cover more PLEASE; you kinda did it with Doom 3 ’s expansion and Doom VR, but still, I need MORE!

Fucks me up that Dead Rising 4 served as the bookend of Capcom's dark age.