my first GT game, and definitely not the last, although this is far from perfect.

what the game gets right is attention to detail in all the car / racing parts, but completely fails in the gameplay/loop. 400+ detailed cars? i'm sold, they all look, sound, and handle distinctly. it's so much fun. photo-real tracks, great weather effects, great materials, lighting, god the game looks so good on ps5.

ok so you want to have to earn the greatest cars in the game, fine. how do you do that? you grind the same 24hr LeMans race against the AI over and over. you get minimal amounts of in-game currency for daily races, and 0 for custom races with your friends. the game just wastes your time when really what you want to be doing is experimenting with cars on tracks and trying to find your groove. Especially if you aren't interested in daily races with certain tiers of cars (which thankfully the game allows you to use even if you don't own them), and you just want you and your friends to race VW Minibuses on Dragon Trail, all of you have to own the car, own all the parts for it. and all that time you spent with your friends how does the game reward you? oh ZERO GT Cash. Just make it so every mile you drive you get some cash. no matter the event type. do the Call of Duty thing where even if you are losing the number goes up and you get something out of it. give bonuses for clean races/finishing on the podium.

AND GET RID OF THE LOOTBOXES WITH PARTS.

give the hardcore fans spoilers or body kits as grindables. when my friend comes over i want to show him the coolest cars, not have to explain, "sorry, i don't have an additional 100 hours to unlock that car."

Reviewed on Apr 06, 2023


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