Compared to the first game in the series, this one is vastly superior. It now has more than one voice actor!

Okay, jokes aside, Hard West 2 takes everything that worked with the first game and refined it, and takes everything that was unbearable and either makes it better or cuts it out. The different posse members now feel unique with their special abilities and modifiers, the narrative slides don't leave you in fear of getting an annoying drawback or anything, the story isn't bogged down with too much grimdark, and ricocheting bullets is available to pretty much everyone (even the bad guys) and makes playing the game feel different to other tactical strategy games.

If you didn't like the first game, you'll like this one!

Its a cute platformer with lovely music, a simple but heartwarming story, engaging and believable level designs, and the certain charm you can only get from a story about a brave little mouse.

It does, however, have a number of bug issues including parts that cause a single song to play on an endless loop, invisible blockage during one of the action scenes, and one where an NPC was standing too close to a collectable that I was impossible to pick it up.

Nevertheless, this was quite enjoyable and I hope the developers expand on what they have done with this game and create a bigger sequel.

This game had potential, and at times I had a lot of fun, but it is remarkably unpolished.

The NPCs suffer too much from random generation that their voices and personalities don't match their appearance or their backgrounds, the plot is repetitive of other Ubisoft games in a rather impassionate way, and the game is still littered with game-breaking bugs that will never be patched now that Ubisoft has abandoned the game after just two years of is existence.

And that's really sad, because despite its flaws I enjoyed playing the game and I grew fond of the characters that made up my Deadsec team (although this could be because the main cast is so flat, that I purposefully exaggerated the roles of my characters just to form some kind of connection).

A real shame, and sadly seems to be the road Ubisoft is taking in game design. No heart, just features.

Has potential, but unless you're willing to role-play with your created character there isn't much to it yet.

The devs are still working on adding more content, so its to be seen what else there is to offer. As to whether or not I recommend it, if you're into westerns this might interest you.

Fun, but this game directly resulted in two of my friends hating each other and refusing to speak to one another ever since.

Don't take Armello too seriously, please.

Despite its steep learning curve, early game difficulty, and the fact that the guide for what each card, character and ability can do is a little tricky to find, this is a pretty solid trading card game. And this is coming from someone who usually finds these games to be frustrating and confusing.

If you're struggling, I suggest teaming a Clown with a Fakir, and playing their abilities off one another. Made it easier to breeze through shows.

A short, but enjoyable game with a lot of potential. They've recently added an Endless Mode to the game, so with luck we could see a sequel that can expand on the mechanics. Highly recommended, if you're a fan of Sweeney Todd.