An interesting idea with poor execution and terrible progression.

How's this for a game pitch - the survival and crafting elements of Don't Starve, with the building of Fortnite, and the combat/loot of Diablo. Sounds like a rad game, huh?
Yeah too bad Tribes of Midgard botches literally every single one of those components. The "survival" aspect is dry, the building is barely functional, and the combat is clumsy at best.

The survival aspects of the game basically equate to having to keep a tree well-fed with energy while you survive nightly attacks from enemies that end up being more tedious than fun. And then every few nights a spongey giant will show up and absolutely wreck everything. The jump in difficulty from "you're killing these little guys" to "now this giant is walking through your base and oops it's game over" is wild.

But even if you can get past all that and you can somehow still enjoy the gameplay, the game itself gives you absolutely nothing to work toward beyond a single currency that lets you buy some frankly horrible cosmetics for your character.
Nothing to make your character play different, nothing to vary the runs, nothing to really change any aspect of the gameplay loop. What's more is if the giant kills you before you can race to the Bifrost to escape the realm, you don't get any of that cosmetic. You get nothing.

The game also has a Survival mode which thankfully lets your customize the run a bit by scaling the difficulties of various aspects of the game down to enemy spawns, tree health, etc. It's great. The problem is that Survival mode has zero objectives. You can't even get the cosmetic currency.
Not only that, but you strangely can't even fight any of the special bosses. So why even play this mode?

+ Interesting idea

- No meaningful progression
- Clumsy combat
- Terrible building
- Poor balance resulting in wild difficulty spikes
- Boring

Reviewed on Jul 13, 2022


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