This game is often categorized as a Metroidvania and, hey guys, this ain't a Metroidvania. This is as much a Metroidvania as Link to the Past is. Unsighted is a 2D Zelda-like, and only an OK one at that.

The most unique thing about Unsighted is the system where all characters are basically on a death timer. The longer you take in-game, the more NPCs you'll lose. And this isn't limited to random townsfolk, crucial NPCs like merchants can just die and then not be in your game anymore. It's a fascinating idea but a supremely stressful and un-fun way to play a video game. I truly can't think of anything I want less than for my entire playthrough of a game to be timed. Thankfully, you can turn that feature off. However, once you do turn that unique mechanic off, there's nothing that sets Unsighted apart from any other 2D Zelda-like. The art style is dark and the perspective is poorly done making it difficult to tell when platforms you're next to are actually on your level or if they're above you. I also find the overall pixel art style to just be very unappealing, especially the cutscenes.

Overall, Unsighted has some cool ideas but the game is more enjoyable with its most unique mechanic turned off. And once you turn that off, Unsighted is just an unsightly pixel-art 2D Zelda-like.

+ Great diverse cast of characters
+ Combat gameplay is decent, but challenging
+ Timed game mechanic is unique

- Timed game mechanic is stressful and not fun
- Ugly, dark pixel art visuals
- Isometric perspective is poorly-done making traversal and puzzles difficult

Reviewed on Mar 29, 2023


Comments