5166 reviews liked by TimAlien


my favorite fromsoft game.
if it would't force online play down your throat by sorta gatekeeping tier3 caryll runes this way (i feel like that was sonys/studiojapans fault maybe) and if the base game bosses be more engaging, it would be 5+ stars.

feels like a dark souls fan game, in all sorta good and bad ways

edit: after watching a few videos on the game i know that the bad ways part is especially true for this edition of the game since the difficulty is "literally" more artificial. hbomberguy called it romhack-like which is exactly drives home the point i tried to make but i played 4 other fromsoft games before which for the sake of the argument reduces the difficulty albeit it being different from the other 2 dark souls games.

the closest i got with my millenial brain to the fnaf zoomer mindset

it feels almost deliberate how this game was released right before corona hit the world in which delivery services became the materialized aspect of our isolationist culture we had to foster in those times. even when i saw the gameplay trailer and recognized those familiar square backpacks i knew this is gonna be a game we need but might not want. oh how right i was. definently have to replay it, it might make even cry harder then the first time.

This review contains spoilers

half a star off only cause i struggle too much with many of the bosses (i beat the game but still have to do mimir, gael and nameless king) using mutliple phases with up to 3 health bars (more a psychological trick since one can look at it as one big bar but i personally hated it), more often then not mutliple/gank boss mechanics and stuff like teleporting for the princes boss fight. so far i wouldn't call any of the fromsoft games i played (ds1-ds3, bb, er) being ableist since u can learn stuff or mitigate it even without an easy mode but the mechanics employed in this one really didn't play well with my audhd. i played also offline and sometimes npc summons help a lot but i also wanted after so many soulsborne games do it by myself anyway. i still would call it a skill issue maybe and ds2 can be weird with stuff too but its so flawed in many ways that i don't notice it there so much as here.

however the boss fights are mostly top tier isolated by themselves and choosing quality over quantity (which had to be done in er i guess since it's open world) was wise which is the reason why i give it only half a star off and not with an easy mind. i do see how this was a game for ds veterans more then anything else.

i love how depressing the game was (something many disliked) since for me, after playing dark souls 1, it felt like a bitterweet goodbye to the world of dark souls. i gladly chose to let the flame extinguish since this place felt like on life support but wanting to die, even if i would have become lord of cinder. elden ring teached me that history does indeed just requires a little push at times. dark souls 3 teached that sometimes u need to let go of things which are the most precious.

Among the best atmospheres in any game. Surprising and beautiful. Combat is mid though and the rpg elements are not well considered.

Legitimately changed how I view the world