LEGO Star Wars: The Complete Saga is a decent game, but I don't understand how it has an average score of 4/5 here, with lots of people giving it 5/5. Are people that blinded by nostalgia? It definitely hasn't aged well. I played this as a kid too, but replaying it now as an adult, I'm shocked at how clunky and repetitive it is. Also, there's barely any of that usual LEGO humor. It's just for a few seconds every now and then. The puzzles also aren't that good in this one, and enemies keep respawning like crazy while you're trying to do puzzles, making for a very annoying experience. The artstyle still holds up though. The game looks great, and the music is good to, being variations of John Williams' classical music, although it does get very repetitive after a while, hearing the same music over and over again. It's not bad, but I definitely feel like they improved the formula a lot with games like Indiana Jones.

Not as good as Sly 2 and 3, but still a great game in my opinion. Some of the choices they made with the story is dumb, but the gameplay is honestly great, and the game looks beautiful. It's definitely worth playing, few problems aside.

Not as good as Sly 2, but still very good. So many fun worlds and missions, but it's a bit bloated with how manu characters you play as and so on.

Still great. It builds on the first game, the writing is better, the gameplay is more varied, and it's an all-around super fun and charming platformer.

Nowhere near as good as 2 and 3, but still a pretty good game. The first Sly game doesn't quite feel like it has a personality of its own yet. It's like the Uncharted 1 of the Sly series; it takes a big leap in the second game. You can also tell it's heavily inspired by Crash Bandicoot. The one hit kill system can be very annoying, some of the movement doesn't work as well as in later games, and the gang's banter is almost nonexistent and very thinly written compared to in 2 and 3. The whole thing about doing side missions, then one grand heist doesn't exist in this game either. You just go through levels to get keys, then a boss fight at the end of each area. It feels very gamey and inorganic. You also don't play as Murray and Bentley like in the later games. There's some driving with Murray and a single hacking mini game with Bentley, but these are just annoying. They get missions of their own in the sequels and these are usually very fun and varied. This whole game is pretty much just Sly gameplay, which is fun, but it is a lot of the same stuff.

Stuff like the music and artstyle are great though. It's a very stylised game, and I have always loved that about the Sly series. Definitely a fun game to play through, although it hasn't aged as well as 2 and 3.

Fun little game. There were a ton more levels than I initially thought, so you get a lot of content here. As for negatives, I found the music a bit generic and sometimes the jumping and boosting felt clunky, but it worked pretty well overall.

Great game. En Garde! is full of charm, fun, great environments, good humour and sweet music. It's a blast to play. The combat is so creative and fun, but I wish the game was longer. Definitely one I'm going to replay. I'm surprised its score isn't higher here, but I guess that's because it's so short. Better short and sweet than long and boring, I say!

I was afraid this was going to feel old and dated, but it ended up being one of the most fun LEGO games I've played, and I've played a lot of them. The graphics still look good, the puzzles are fun and not annoying for the most part, and the music is great. Sometimes enemies spawn too much and that gets annoying, but that's about the only thing that I wish was better. A pretty good time, honestly.

What a cool game. It definitely has some issues, like the controls can be annoying at times, but the gameplay is unique, and the vibe is so Nintendo 64 that it's insane. Challenging, super fun, nice music, I definitely recommend it.

Smushi is an extremely nice and cozy game. Just pure chill fun. Lovely artstyle and great music as well.

There will be spoilers in this review. I finally got around to playing Final Fantasy VI, widely regarded as one of the greatest RPGs of all time. So what did I think? Well, it's mostly positive, but I definitely don't hold it to as high regard as some other people. Positives first. I loved the visuals and the music. Nobuo Uematsu once again shows why he's the GOAT. The story is great for the most part too, but I did find some flaws. The first half was excellent. I honestly had a great time, then Kefka destroys the world. While definitely an insanely epic moment, I thought it was only going to get better, but then the pacing of the game slows down to a crawl and now you have to explore the whole world on your own with very little indication on where to go. I never use guides for games. It's extremely rare, and I usually only use one to get unstuck from certain parts, but I'm not kidding you when I say I had to use a guide for the last 50% of the game. I had no idea where to go at all. Apparently, half of the game is just looking for your partners. I did not find that terribly exciting, although the stories definitely are good. I was just lost most of the time. I also mostly just used my favourite characters in combat, which became a problem later on. More about that later.

The combat is very fun, although I think there's a bit too many characters to really get into any of them. I only felt like a mastered a few of them, while many of them hardly got used at all, which was a mistake, because you need them all at the end. Or, well, at least 12 of them. And because I had only used my favourites, I had to go level up for a while. How long? 15 minutes? 30 minutes? No, I leveled up for several hours. It took forever, even with boosters on. I can't imagine how long it must've taken on the SNES to get all the characters up to an acceptable level. It's not like I'm bad at RPGs either. I just beat Final Fantasy 1-5 before this, and those didn't require much grinding at all. Well, except FFII. Ugh.

The game also had some annoying parts. First of all, the raft section. Just standing on a raft, choosing left, right or middle while fighting enemies over and over again wasn't very fun to me. Also, later, you fight waves of enemies on an airship, then two bosses, and if you fail at one of the bosses, it's everything over again, and that section takes a while too. I felt like some sections could've been designed better, but there are very few annoying parts at least.

Then there's Kefka. Such an entertaining villain, but I'm disappointed he wasn't more in the game. He shows up a lot during the first half, but you don't see him for pretty much the entire second half of the game, except for a few minutes at the end. I found that extremely disappointing, but he's still a fun villain. I also found Kefka's Tower a bit annoying, spamming bosses left and right, plus a bunch of annoying enemy types. Not exactly the way I wanted the game to end, but the last fight was epic as hell at least. Definitely had a blast with that.

This is actually one of the few times I think people are slightly blinded by nostalgia. I go back to old games all the time and have a ton of fun, and I did have fun with FFVI. Just not one of the greatest games of all time kind of fun. For instance, when I went back and played Chrono Trigger and EarthBound, old RPGs like that, I fell in love and they became some of my favourite games. Their age didn't matter at all. With FFVI, I'm noticing some cracks here and there. For me, Final Fantasy IX is still my favourite, but I'm still very happy to finally have played FFVI. A great game for sure.

Nice and chill game. The artstyle is sweet, the music is super relaxing and it's just cute as heck. Definitely recommended if you want a calm game between bigger games.

Cavern of Dreams is short and fun, but it does have issues. Sometimes it's hard to know what to do in certain levels. Other times, it's way too easy. Also, the controls are always either super fast or pretty damn slow. Never felt like the controls clicked for me. I loved the visuals, however, and the soundtrack was sweet, even if I missed some more catchy tunes. All in all, not bad. Definitely gives you that Nintendo 64 feel.

2022

Silt is a decent game, but it does get a bit annoying in its later sections. Luckily, it's not long, so it doesn't hurt the game too much. I loved the artstyle though, and I'd say that's the main reason why it's worth playing. Looked wonderful on an OLED. It just feels like some of the later parts could've used more playtesting, but if you can look past that, not bad. I'd say get it during a sale.

I wish there was more to the gameplay, but it's a charming little game with a great artstyle and sweet music. It's a good, chill time for what it is.