I liked the colourful PS2/Gamecube era looking artstyle and hud, I like the concept of boss weapons being weaknesses to the level in addition to just the boss at the end, and that’s it. This game is otherwise atrociously bad. It controls like ass, the graphics and animations look incomplete, having to dash into enemies to absorb them doesn’t have the same satisfaction as blowing them up, the levels are just plain poorly thought out with infinite air dashes trivializing platforming, but with cheap enemy placement, cheap insta-kill obstacles, and the bosses having cheap insta-kill attacks that’ll all be sure to cheat a death or two out of you. Then there’s all the little technical things, the way mouths don’t move when characters speak, the sound bugging out, clipping issues galore, and countless other glitches. Blatant levels of polish were not applied here, and I could only imagine how backers must’ve felt when they got their hands on it after anticipating it for so long.

Reviewed on Jun 09, 2023


2 Comments


10 months ago

MN9 (and Balan, but one thing at a time here) having staunch defenders befuddles me. Shitting on people for liking something is cringe so I don't mean like that, but more in the "out of all the games that potentially have an overly harsh reception, this is the one you're gonna stick up for as being not that bad?" sense, considering the Kickstarter fiasco and all.

10 months ago

Some people just don’t like admitting when an investment goes sour, they’ll jump through all sorts of dubious hoops to try and justify it.