ViktorTheGreat
i don't play a lot of games
end of year goal: 100 games played
Badges
Adored
Gained 300+ total review likes
Elite Gamer
Played 500+ games
Listed
Created 10+ public lists
Organized
Created a list folder with 5+ lists
Popular
Gained 15+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Full-Time
Journaled games once a day for a month straight
On Schedule
Journaled games once a day for a week straight
Shreked
Found the secret ogre page
Well Written
Gained 10+ likes on a single review
1 Years of Service
Being part of the Backloggd community for 1 year
Gone Gold
Received 5+ likes on a review while featured on the front page
Loved
Gained 100+ total review likes
Busy Day
Journaled 5+ games in a single day
Gamer
Played 250+ games
Liked
Gained 10+ total review likes
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
N00b
Played 100+ games
Roadtrip
Voted for at least 3 features on the roadmap
Favorite Games
521
Total Games Played
057
Played in 2024
613
Games Backloggd
Recently Played See More
Recently Reviewed See More
I think my biggest pervasive problem with this game is how you really have to memorize EVERYTHING-- every location and how to get there, every roadblock and the proposed solution, literally everything, as there's no maps or quest list in the game to remind you. And for the most part, that was okay. However, the game opens you up to a lot of different avenues/areas very fast, and I found that the roadblocks I discovered first were the ones I ended up forgetting for the longest time. The game also has grid-based design, but no grid based movement, and one of the most frustrating things ever was accidentally sliding into a door and wasting seconds getting out or getting snagged on the corner of a tile while running and losing seconds there.
But the art style was super simple and cute, and the world felt super tight and connected, never too big or crazy.