This is probably my favorite survival horror game of the past few years. It takes most of what I enjoy about the older Resident Evil games (the exploration, usage of enemies as level design, and management of resources) and expands on them. It makes intelligent additions in places that make sense. Enemies can repopulate the map, fixing the issue where killing too many enemies could make the map feel safer, but it still feels fair and retains the permanence of enemies by having enemies spawn in ways that can be predicted and avoided by the player. Mister X also helps to keep things from ever feeling truly safe.
I will say the first half was significantly better than the second. Similarly to the original version of RE2, there's an increased focus on action. I don't dislike the game's action but it's not as compelling as what the first half focused on.


Ada's section can fuck off though.

Reviewed on Mar 20, 2023


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