Played as part of the Mega Man Anniversary Collection for the nintendendo blah blah blah

On the last episode of Mega Man, Mega finally defeated the evil Dr. Wily. However, Wily's wicked offspring, Dr. X, has entered the 23rd Tenkaichi Budokai...

Wait, no, that's not right. Fuck, I'm sorry. I've been on a NOS energy drink bender and I think it's doing something to my brain chemistry. Uhh, anyway this is the sixth Mega Man game released for the NES, which originally launched in 1993 for the Japanese market. Wow! Why? Capcom decided to forgo publishing Mega Man 6 outside of Japan, which actually caused it to release a bit later in the United States as Nintendo didn't release it stateside until early 1994. Not only is that fairly deep into the SNES' lifespan, it came out alongside (and I believe a few months after) Mega Man X, which is kind of surreal.

Much like the preceding game, Mega Man 6 has little to offer in terms of innovation. The biggest change is that Rush can now transform into pieces of armor that Mega Man can wear, allowing him the ability to fly for extremely short periods of time or break apart barriers with his bare fists. In terms of purpose, this isn't all that different from how Rush has traditionally operated, allowing you to gain access to new and hidden areas, but in terms of function it feels very distinct. The way Mega Man 6 incorporates these powers into its level design is good and it encourages exploration, although I think Inafune's seemingly hitting his limits with Rush's design is also funny. To quote him: "If you think about it, they shouldn't be able to combine like this. It would be awkward if parts of Rush like his neck were left over after they combined, so what was I supposed to do?"

Tons of respect for Inafune's process, which I assume involves a lot of shrugging and looking around the room for affirmation.

Mega Man 6 might be the byproduct of a team that's still stretched thin, but by designing 6 to be a send-off to the original series on the NES, there's character and passion here that was missing from the last game. Levels are very thought out with multiple routes and boss gates, and weapon powers once again feel good to use. It's been a bit since I was low on ALL my weapon energy before the last boss, but in the case of Mega Man 6, you have so many clear (sometimes necessary) counters to even basic enemies that you'll find yourself swapping powers frequently. Boss designs are overall good and are once again the result of a design contest where fans were able to make their own submissions, and man, imagine a time where you could mail in your own Robot Master and have it be entered into the Mega Man canon. I feel like now days popular Twitter artists would be able to leverage their large follower counts and cut the little guys out, but back in the 90s you could be some nobody kid and get your goofy looking robot centaur in a real Mega Man game.

That's it for the NES Mega Mans, which means I have to play Mega Man 7 for the SNES next (gross gross gross.) But, hey, alls well that ends well. Dr. X is finally defeated and the world now knows true peace... Wait hold on... This mask comes right off!

Oh GOD DAMNIT, it's Dr. Wily AGAIN!? what The FUCK

i am going to buy a gun

Reviewed on May 07, 2023


9 Comments


11 months ago

Are you telling me that the guy that looks like Dr. Willy, behaves like Dr.Willy and is as evil as Dr. Willy IS Dr. Willy????? What will be next, Mr. L being Luigi?

Seriously now, it's good to see that Mega Man's original NES run ended up on a high note after all, a lot of series from back then couldn't say the same.

Great review!

11 months ago

MM7 slander ascertained, sad!

At least we agree MM6's a delight though, will always be confused whenever someome gives it the stinkeye cause it's one of the games in the line I think about replaying often.

11 months ago

This was the only one of the few I actually played as a kid because for some reason we only had 2 3 and 6 (and 7) and I always loved blizzard man specifically, in fact I can't remember much else besides him. Aggressively awaiting mega man 7 review.

11 months ago

@DemonAndGames Thank you! And yeah, 6 is pretty good. If I had one complaint it's that it - like Mega Man 5 - is maybe balanced a little bit on the easier side. I only got a game over once and it was mostly because I had run so low on weapon energy.

@BlazingWaters I'm going to try to keep an open mind, but the last time I played 7 I walked away thinking it was total garbage, so I guess be equally prepared to go heel mode.

11 months ago

@Hilda Besides missing 4, I'd say those are the ones to have, even if I am more sour on 2 than most. I'd love to get actual carts for all of these but ha ha ha... Not happening. I regret not at least getting the Retro-Bit Wily Wars since that apparently fixed performance, but oh well.

11 months ago

What you said about twitter artists leveraging out little guys is so sad but true, you wouldn't get the OPM guy as a kid drawing up Dust Man and Crystal Man anymore and that kinda makes me tear up a bit.

11 months ago

@Vee They would just accept all designs from that one dude who did the art for River City Girls and basically ever 80s OVA-themed video game released in the last five years, apparently.

11 months ago

every*

11 months ago

Good job son, megaman 7 was actually pretty good. Has some cool levels and my favorite ost from all the classic games. It's just the final boss and some of the wily levels that stink