I have played many games yes I did
Personal Ratings


Replay '14

Participated in the 2014 Replay Event

Elite Gamer

Played 500+ games

Busy Day

Journaled 5+ games in a single day

Trend Setter

Gained 50+ followers

GOTY '23

Participated in the 2023 Game of the Year Event

2 Years of Service

Being part of the Backloggd community for 2 years


Mentioned by another user


Gained 300+ total review likes


Voted for at least 3 features on the roadmap

Well Written

Gained 10+ likes on a single review

GOTY '22

Participated in the 2022 Game of the Year Event


Liked 50+ reviews / lists


Created 10+ public lists


Gained 100+ total review likes

On Schedule

Journaled games once a day for a week straight


Played 250+ games


Gained 15+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 10+ total review likes


Found the secret ogre page

Best Friends

Become mutual friends with at least 3 others


Gained 3+ followers


Played 100+ games

Favorite Games

Baldur's Gate II: Enhanced Edition
Baldur's Gate II: Enhanced Edition
Mass Effect 3
Mass Effect 3
The Elder Scrolls III: Morrowind - Game of the Year Edition
The Elder Scrolls III: Morrowind - Game of the Year Edition
Deus Ex
Deus Ex
Outer Wilds
Outer Wilds


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Tekken 8
Tekken 8

Jul 25

Marvel's Midnight Suns: Legendary Edition
Marvel's Midnight Suns: Legendary Edition

Jul 24

Fallen Leaf
Fallen Leaf

Jul 10


Jul 03

Elden Ring: Shadow of the Erdtree
Elden Ring: Shadow of the Erdtree

Jun 25

Recently Reviewed See More

Why does the difficulty of combat matter here? The combat works, in nearly all of my favorite RPGs the combat is inconsequential or bad and I simply could not care less.

Combat that is this inconsequential allows for the immaculate pace that Dread Delusion has, where mapping out things and finding ways to go faster, to complete objectives optimally take up your mind constantly rather than quick dopamine hits. They are just gone from your mind here after a while. The truth of the matter is if the combat was more involved and difficult, it would kill the pacing of what is an overall incredible, serene experience. This is the reality of why old game worlds worked the way they did. Dread Delusion was hailed as a new Morrowind, or any of the other early 2000s RPGs, but it does not have the mechanical depth of any of them. It replicates the pacing of exploration, the instanteously cleared caves, the moral dilemmas, towns that are too small to contain a real civilization but with writing so vivid that you believe in centuries of history and struggle.

You get the fantasy of combat here, you get cool af enemy designs and you get to fight them, watch them move, unlock cool weapons, cast funny spells, speed up, start flying. All systems become obsolete within 10 hours of this 40 hour experience for any reason other than your own fantasy, and the more I play, the more I realize that that's how these kinds of games got me back in the day. It was all smoke and mirrors.

Maybe Dread Delusion does not belong in the year 2024, maybe we are past these kinds of illusions, but I really could not care about that. I was searching for a game like Dread Delusion on the indie market for so long, for something that just feels like the old stuff but with the insane flair of a strong creative mind, for something to grip me despite the flaws because by forming them something new and unexpected is built, even if it will not be palpable by most. Finally, I got it.

Just kinda sucks that the conversation, standards, expectations are so detached from mine that I can't just sit down and feel comfy about loving it without a worm in my brain pointing out that a part of it sucks. Thankfully, the worm gets eaten by another, good worm every time I look at the screenshots of the red sun, reminisce about the meat pile in the realm of the Endless, swing a sword at another sicko lil guy designed to perfection and zip past everything with my newly acquired triple speed. May the worm cycle cease forever one day. May only the good worm remain. Hail the good worm.

Simple, but incredibly satisfying football game which does not overstay its welcome. Played it first on a browser as a kid, nowadays I come back to it every now and then when I don't have access to my PC, and even though a single match will last no longer than three minutes on speedup, it consumes time like no other. The player training stuff is definitely the least exciting part, but by season 3 it all becomes a non-factor, and you can instead enjoy tricking your new manager into giving you 50% more with a game of higher or lower or gamble a fortune with your teammates. One of my favorite "oh, I remember this exists, time to play for a few days" type of games.

Childhood game. Tried to beat it many times but never got past level 2 as a kid. Tried a bunch though because the sound effects are nice and made my brain happy. Returning over a decade later, I was able to beat the game, but I think I'd have more fun just running around the first few stages. One positive: the idea that after losing all lives you can go to hell to collect extra souls until they run out as well is pretty cool.

-Screen crunch that adds nothing to the challenge other than leaps of faith
-Damaging items in boxes
-Input delay
-Sound effects playing faster than the animations
-Unclear hitboxes on characters and platforms with no ledge grabs
-Enemies that move significantly faster than you (only an issue due to the input delay)
-Terrible feeling jump
-Awful final boss
-Password system for a game with less than 10 levels
-Mind-numbing music

Terribly frustrating and unrewarding, but short. Happy to tick another childhood game off the bucket list.