68 reviews liked by Wistful


I have starred at a blank screen for several minutes trying to think of what to say to show my love for this game. Unfortunately trying to describe exactly what makes me feel the way I do about this game is hard to pinpoint without just saying this is a masterpiece that excels in every area a video games can. But in my opinion this truly excels at every level. Character progression, relate ability, replay ability, story, production, sound tracks, visuals, combat, exploration, vast hour syncing beautiful locations, heart breaking emotional moments, genuinely hilarious moments, so many fun mini games that it feels like you could sell it’s as a Final Fantasy version of Mario Party, you want it in a game it’s probably here. Also did I mention music, character progression, and story because these aspects aren’t just top notch for Final Fantasy, they are top notch for the medium.

I don’t know how Square pulled it off but they made one of the most well liked classic cast of characters and made them 100 times more deep, real and relatable. This goes for every party member but two stand out. First is Yuffie. In the original game Yuffie is optional so they didn’t really give her character much more character than “I love materia.” Here she is fully fleshed out, deep, loveable character just as much as everyone else in the party. Secondly is Cait Sith. As much as I loved the original cast I loathed Cait Sith with my entire being. All of my friends I knew that played this game also hated him. But in this game they did the impossible and took him from my one of my very least liked characters made him into an upper tier character. He goes from a legit joke to an amazing, funny, clever, loving character. To me the remakes did more for him than anyone .

The story was magnificent albeit with a some pacing issues. There were so many side quest thrown at you in between small chunks of the story. Outside of that though it was damn near everything you could want. There is some divide between fans on the last chapter but I think it sets up the potential of part 3 extremely well. I want to talk story much more but don’t want to spoil a thing but just know I thought is was S+ tier.

The music was a delight as songs were brilliantly remixed and sometimes used at beautiful or tragic times. This is one of the best Final Fantasy sound tracks, sooo elite of the elite. Two songs that surprisingly were way more catchy than they had any right to be were “bow wow wow” and the Chocobo songs when racing.

The gameplay is by far the best in the series imo with only XVI and Remake coming anywhere close. Everything felt smooth and customizable. Building each character to your unique play style was enjoyable.

The only two downsides I can even see someone arguing against are the final chapter playing out differently than they hoped and the pacing due to side quests. However as someone that thinks the final chapter will be a good springboard into part 3 and wants as much (good) Final Fantasy content that Square can put out these were bonus/non issues for me.

I could legitimately go on about this game for several hours but I don’t want to ramble. I recommend this game 100% and believe it is one of the greatest video games of all time!

Have so much to say but I can't write much. Have so much to express but I can't find the words. Have so much to elaborate but I don't have the energy. Have so much to expound but I can't be able to convey them.

I became conscious of death when my grandmother had passed, but it wasn't until my grandfather went away a few years after I fully became inundated as to what it meant. I can't think of many people as integral to my well being and personality as they were. I cannot recall a time where I wasn't thinking about that stark, orange colored block of a hospital room where the latter had laid, unknowing it would be the last I would ever see of him. I cannot recall a time where death wasn't something I had feared, an abstraction lay unto forces beyond my control, surrounding me so sickly as I continue to grow older. I was lost during my twilight years in high school where I was slowly accustoming into what adulthood would become like. Even now, it haunts me.

"...I finally began to understand...what it means to live... Thinking for yourself... Not running away... Accepting the inevitable... All things eventually come to an end... Every living thing will one day disappear... Only by accepting this can one discover what they truly want... What the meaning of their life will be..."

I wouldn't say Persona 3 was an answer I needed to these fears, but it helped a lot. It was the first game I had ever purchased second handed, and I remembered just the bare minimum when going into it after seeing an LP. A lot of people postured it as a game exploring death, but it's more about the examinations of life as we know it. Death is constant, but it isn't the weight. Turmoil is abundant, but it shouldn't be the reason for demise. Jealousy and apathy are thorns, which is why compassion and hope for tomorrow need to be accentuated now more than ever. Your actions to the other, no matter how insignificant it may be, can blossom and (re-)kindle something into the heart that they may have forgotten. You are your own person, even as you masquerade various personas in multiple conversations and meetups. You are the pillar and support for people, even if you never realize it.

"I decided that I would continue to protect you. I want to be your strength. I know I'm not the only one who can do this... but that's okay... My life will be worth living if it's for this reason... Thank you..."'

Both FES and Reload's combat mechanics are great to me. Though the AI tactic configuration is but a mere husk of its former design principle, stripped to bareness in each subsequent entry as any nuances and underlying appeal have since dissipated, leaving behind a set of reductions and glaring blemishes that, cumulatively, makes the initial appearance seem worse than it actually was - of which someone’s already making sure to right this wrong, I garnered some enjoyment from it regardless. Theurgy wasn't as intrusive as I had thought it was, instead an extension of person's psyche as well as the idea that the power we wield can be used to secure a better tomorrow. It’s been mocked as “cope” to say the old approach was an intentional decision behind the gameplay, but well, a collective interview between various Double Jump board users and Atlus when 4 was coming out has shown that’s just the truth indeed, and I find merit in how that form factor escalates into the feeling of a group coming together and bonding further and further into becoming a simple family. The relationship between Tartarus Guardians and Full Moon Shadows are intrinsically tied, but now reversed - you are no longer gauging the Dark Arcanas as a check for the Guardians' enforcement atop the higher floors, but are instead compartmentalizing the Guardians in an effort to combat the ephemeral being that can't and won't understand you. It's good. It's cyclical. It's the reverse of the cards we all face at some point.

"You don't have to save the world to find meaning in life... Sometimes all you need is something simple, like someone to take care of. I'll keep on living no matter what , so that I can protect you..."

I don't think this is entirely perfect. I actually much prefer the old Tartarus structure since this one is made much more convenient, and I don't agree with the false notion that the party system was archaic even if I understand not everyone will like it regardless. The presentation has some nice flourishes but, especially in the animation department, there are placements and alterations made that took me away from the intended effect. I also find it incredibly suspect that The Answer has been announced of a faux "expansion pass" relatively sooner than expected with two other "pre order bonus" ass costume DLCs preceding it, all without word on FeMC. At the end of it all, I still find FES to be the experience I'd attain whenever I want to revisit this world. Yet, I am content. It's one of very few things in fiction that has brought me to tears. It was wonderful to revisit this story (twice, even, since I replayed FES beforehand). If it means more people can experience this masterpiece, then so be it. Just another face for the fool to don as it shows itself onto the public.

"You can close your eyes. I'll always remain here by your side."

Elitist fans hate literally every new game and the fake fans that only know this serious because of Persona and the Nocturne memes will never play it, so therefore I think this game will probably never get the credit it deserves. Pretty much everything a die hard SMT could ever ask for

Not a lot to say on this one but it’s a cool way to pass some time. The lo-fi music itself is chill if kinda dull (which isn’t ideal for a rhythm game), but makes up for it with its cute art style and creative use of visual cues/timing with its songs. Short and worth checking out

if u enjoyed this shit we gon getchu

Best Job system in FF history, ppl say this game is good and ur like yea whatever but it is rlly that good. No Tactics-like game has outdone since

It was kinda boring. But I will say that I have never played anything like it. For the better or worse. I really like the references to other remedy games but I didn't see any quantum break references so that's sad. But anyways, it was alr.

The devil shivers when a Pokedoku day includes the fossil category

A beautifully written game, but I couldn't help but feel that the actual narrative was a bit hollow by the end. By the time I really started to dig in to some deeper themes and connecting some thoughts, the game was already over. You spend so much time talking to these wonderfully crafted characters, only for them to die and never be seen or reflected on ever again. The murderer is also only revealed in the last ten minutes of the game. The climax doesn't feel earned for the amount of time and effort spent walking (very slowly) around the map and picking the right dialogue options. There is very little actual "game" to be played here.

This was nice, a short but pleasant and atmospheric game about scaling a tower where you have to control each hand as you gradually climb to the top. I do feel there was a bit too much jankiness to the controls/animations for being its main mechanic, but was a cool idea and mostly well executed