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Fair warning: I played this game on Normal so if that invalidates everything I'm about to say, please let me know.
Spark 2 feels remarkably like one of those videos you'll see on Twitter where someone is showcasing this game they're working on where you just move very fast and that's about it. The levels are super fun for taking, at most, 3 minutes to complete. Unfortunately there's only like 15 or so of them. There are enemies and collectables scattered around the levels, but I was generally going way too fast to even consider stopping and grabbing most of the collectables. I think I only fought 3 enemies in the stages and that was because I was forced to in order to progress/beat the stage in the routes I went. The levels themselves are laid out more like a 2D Sonic game than a 3D Sonic game, which some people might adore. Personally, I'm more of a 3D enjoyer, but even then the levels were still fun. I just wish they were a tad longer because I'm not really the kind of person to go back and try to beat my times for the sake of it. If you are, you'll probably love this aspect.
The combat is. uh. I'm not really sure why it's here. Like I said, 99% of the enemies in the game are completely inconsequential. The majority of the combat is on boss fights which, at least on Normal, consisted of mashing the attack button and pressing shield when they were about to attack to take 0 damage and build more damage multiplier. Even though the combat existing confounded me, it still felt pretty good to actually hit things even if it was just a mash X simulator.
The music is great. I don't really have the vocabulary to tell you why it's so great, but it felt like it captured a lot of different things that people love about Sonic music.
Game only took me 1.5 hours to beat and I got it for Christmas so I'd say it was worth it for me.
Great game through and through. Substantially better mash A to win combat than in KH1 or Re:CoM, and much flashier to boot. Tons of cool looking and good feeling modes and summons, and the expansion on the combo system was fun even if I didn't use to nearly it's fullest extent. Played on standard and skipped pretty much every optional boss because that's not the kinda guy I am, and still managed to have a great time. I also very much enjoy the story of KH and KH2 is no slouch when it comes to delivering tons of more Nomura-shit for me to drop my jaw at. If you can take life a little less seriously, I'd recommend KH2.
Cool game! I wish there was only combat for bosses, the general enemy combat was more annoying than enjoayble but most of the bosses were extremely fun. Puzzles were cool, just wish there were more throughout the game. Felt kinda end-loaded in that regard. Story seems neat, but there was only so much I was able to gather in a non-100% playthrough. The language and manual are very fun to decipher, although I do wish there were some way to keep notes in-game. I suppose that may be an intentional choice as the entire manual mechanic harkens back to what boomers will tell you they had to do when playing Zelda 1. In that way Tunic creates a kind of game that's very difficult to find in the modern day, and I think that's something really special. Basically the only parts of this game I really didn't like were the combat, which I found to be pretty unbearable against certain extremely common enemies. Tunic is a pretty good study in realizing that not every game needs to have enemies and combat all the time. Good game though.