This game is kinda bad. Moving around as either character feels like a chore. About half of the missions are boring, too easy, or just tedious. The hub is inspired but traversing it is a nightmare and there's not really a reason for this game to have a hub when they don't hide any levels or secrets in it. But when this game hits, it hits. The music is really good for the most part, the level aesthetics are generally enjoyable, and the missions that are good are really good. It's weird because despite giving it a 3/5, Galaxy isn't even the most middling Mario game; it's just that the good parts are fantastic and the bad parts make me wanna throw my Wii out of a moving car.

Baller Game For Baller People

Real good game. Pretty challenging at times, but very fair. Tons of great QoL features that I wish were in other games, although it was lacking a few things that would've been nice. Pretty good story with fun twists and turns, and a really enjoyable and fairly customizable combat/equipment system.

This game is insane and fun, but also frustrating to an absurd degree. It reminded me why I both love and hate pinball with all my might. It's really short and has pretty good music. This is basically Dark Souls if it were pinball and a pseudo-rogue-lite.

Movement and combat is much more fun than the original, probably near the top of any game. The problems with the game come with those, however. There aren't any fun or challenging enemies or bosses, so the combat doesn't really get to reach its full potential. The movement is super fun and unique, but the game is pretty linear (doesn't allow for sequence breaks which would reward players who master the movement options) and lacks the challenge/spectacle of the escape sequences from the original. Still, the actual gameplay and feel improves on the original, and the story, world, and characters are all much more alive feeling than the predecessor. This is by no means a bad game, or even a mediocre one.

This game is probably the worst of the third versions of Pokemon games. It doesn't add much content, although what it does add (both teams + Rayquaza) is a step up. However, it removes Steven as champion and opts to replace him with a grossly inferior trainer, and puts Steven in as a final boss a la Red in Johto. Personally, I think that change is a terrible one. Aside from those changes, this game is effectively Ruby/Sapphire, and still contains all their issues. The game is grossly imbalanced based almost exclusively on your starter, as is an apparent staple in the series. It lacks interesting fire types throughout, and has very few interesting water types. The lack of physical/special split is abhorrent in this generation specifically, as it introduced a multitude of fan-favorite Pokemon who cannot make use of STAB (and this isn't even taking movepools into account). The Elite Four grind is especially terrible in this game, as the third versions tend to upscale the "challenge" (meaning the levels of boss battles are higher and that's it). There are no trainers remotely near the level of the Elite Four, and Victory Road wild encounters are maxed at level 40, and all of them make grinding inconvenient and obnoxious. Ultimately, it's still a Pokemon game so you'll have fun at some point before remembering what a terrible grindfest and level-check it is (for me it was between gyms 4-7). Also, I caught a shiny Pelipper. 3/5.

This game is a perfect example of how to make discovery enjoyable. Figuring out what every rod does each run is fun and has you praying that it will help you in one way or another only for it to blow up in your face and have you almost die. Then on the next room, you use that explosion to kill 3 ghosts at once and find out it also kills the frogs instantly. Having all text in Portuguese is great because even though I don't speak Portuguese, it shares enough common roots with Spanish/French that as someone who had to take a language in high school/college, there are a few things that I can sort of understand and those clue me in on what things do. The art and sound are like nothing else and really help this game stand out. It's a ruthless strategy rogue-like that is nothing like I've ever played before. Very possibly the most unique game I've encountered, and one I see myself going back to often to try and discover more of its secrets.

Just a fun, short little game with difficult yet enjoyable optional challenges. Not much else to say other than you should try it out if you have an hour or two to spare.

No glaring issues or anything, the game just didn't hook me the way it seemed to hook everyone else that has every played it. It was fun solving the "puzzles" each floor had to offer, and the length of the game was satisfying, but ultimately there was Something that just didn't click with my ape brain.

Talk about a Cool Math Game, am I right?

Only took me about 40 minutes to get the bad end with 75% completion, so it's a fairly short game as far as I can tell. It's decently fun and has pretty nice pixel art, but there isn't really anything that differentiates it from other games. It's a very basic jump and slash/shoot game with very few ways to play different styles, and shooting seemed infinitely better than slashing and it seemed to have more upgrades as well. The story wasn't very compelling either, which makes me unlikely to go back and try to get the Good End unless a different Momodora game really hooks me. Not a bad game, but I can think of better ways to spend an hour.

These games are so fun. It's like DDR for your fingers + gameplay. The music is nice, and I'm sure the backgrounds are fun to look at too (not that you would know from playing the game because of how focused you need to be on the foreground). It's hard to make a Runner game not be an absolute joy to play, so I'm curious to see what they do to fuck up Runner3.

This game is really weird. It has a bunch of changes from the original, which was nearly a 5/5 game for me. Some of the changes are bad (ball speed building very slowly + being able to be easily reset to lower speeds, movement options that don't feel well though-out), and some are questionable (health bars instead of one-hit knockouts are dubious, although I think it isn't as big a deal as others have made it out to be). Musically, this game rules. Graphically, this game rules. I wish the story/arcade modes were more challenging like in the predecessor because as far as singleplayer content goes, there really isn't much here. Story mode is lackluster and not very interesting, and the arcade mode is just the arcade mode from LL1 stripped of the few times you got to play different gamemodes but with a couple new characters and a way worse AI. Still a fun game because it's very hard to fuck up Racketball Fighting Game, but definitely worse than their first attempt.

Edit: Apparently the ball speed issue isn't nearly as big in multiplayer as in singleplayer. Seems kinda stupid for singleplayer to have different mechanics than the standard in multiplayer, but at least the important part of the game is intact.