YungWill
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I play a lot of Videogames I guess. Sometimes as fast as possible.
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GOTY '23
Participated in the 2023 Game of the Year Event
GOTY '22
Participated in the 2022 Game of the Year Event
Epic Gamer
Played 1000+ games
3 Years of Service
Being part of the Backloggd community for 3 years
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GOTY '21
Participated in the 2021 Game of the Year Event
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Played 500+ games
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Gamer
Played 250+ games
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Played 100+ games
Favorite Games
1143
Total Games Played
041
Played in 2024
290
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Honestly, an absolute Banger, especially considering it's a 1983 home release. Jetpac never garnered much attention it seems. It's not in any top sellers list from 1983 and with garbage like Atari Pac-Man as competition this is just unfortunate. Being only available on the Commodore VIC-20, BBC Microcomputer System and the ZX Spectrum probably didn't help much.
This is a bummer, because I really think the game's a little gem. Tight controls, simple and rewarding gameplay, very charming visuals and fantastic enemy variety for the time. There are like 6 different enemy types, with different behavioral patterns and individual sprites. That shit must have blown some 1983 minds. You even have four different spaceships to assemble, all looking unique. I know this sounds almost comical today. But back in the day, this was the kind of stuff that kept people hooked. To find out if there is a fifth spaceship to assemble. There isn't, but that's not the point.
My main gripes are the lack of music (which is probably due to hardware limitations, but I can't be sure since I'm not a ZX Spectrum nerd) and the busted scoring system. Scoring in Jetpac is essentially a non factor since any stage can be played indefinitely, there is no time limit. The respawn pattern of some enemies can be easily exploited, and they can be easily killed for an infinite amount of points.
Now I still tried my hand at an honest high score, I reached 168,845 points, in case anybody want to see me in Jetpac.
Give it a go, it's a fun little diversion for a few minutes of free time.
This game is fucked up on legendary. Anybody that thinks Halo CE is bad on legendary, no. Fuck no. Halo CE on legendary is like a walk in the park. Halo 3 Legendary and onward is like playing modern triple A games on easy by comparison. What the fuck were they thinking. Here is one of the most influential shooters since Doom, also we are about to tear your ass up like confetti.
I was going to write an actual review, like for the other games, but I have tunnel vision on this one. No joke, legendary turns Halo 2 into a puzzle game, in which you need to solve every encounter with the correct mix of strategy and luck. Sometimes this can be really fun and rewarding. Then there's Gravemind.
I don't want to complain too much. This game was barely crunched out the door, knowing this it's almost insane how good the game is. These building blocks would later form the greatest highest difficulty setting in video gaming, next to Dante Must Die.
Give it a go, I can wholeheartedly recommend the anniversary edition. It looks and plays great, some visual clarity is lost, but overall I'd call it an upgrade.
It's amazingly paced on legendary. Back to back banger missions, only broken up by rainy walks through New Mombasa, accompanied by an amazing soundtrack. There's nothing I could write that could possibly describe the amount of effort which went into every single encounter in this game. Every room, every enemy placement, every weapon and ammo drop deliberately placed to absolute perfection.
This game has a level of polish and detail which is all but extinct nowadays, and all this back in 2009. Berton, Bakken, Miller and Pfeiffer pulled out all the stops on this one. Cramming everything that makes Halo great into a 3-4 hour campaign, that never lets off the throttle. Joseph Staten made sure ODST fit perfectly into the story, all the while providing interesting and new concepts.
The game only tumbles twice, in my opinion. Once at the beginning with the brain-dead tutorial and during the last mission. The last mission just looks a little unfortunate at the tail end of an almost flawless experience. It underdelivers on the pacing, stakes and difficulty. This being said, it's a fine mission and people are too obsessed with endings anyway.
Play this game. You won't be disappointed.