Bio
I play a lot of Videogames I guess. Sometimes as fast as possible.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

GOTY '22

Participated in the 2022 Game of the Year Event

Epic Gamer

Played 1000+ games

3 Years of Service

Being part of the Backloggd community for 3 years

Loved

Gained 100+ total review likes

Clearin your Calendar

Journaled games at least 15 days a month over a year

Roadtrip

Voted for at least 3 features on the roadmap

Busy Day

Journaled 5+ games in a single day

Well Written

Gained 10+ likes on a single review

GOTY '21

Participated in the 2021 Game of the Year Event

Noticed

Gained 3+ followers

Elite Gamer

Played 500+ games

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

Full-Time

Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Favorite Games

No More Heroes
No More Heroes
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid 2: Substance
Metal Gear Solid 2: Substance
Super Smash Bros. Melee
Super Smash Bros. Melee
Resident Evil
Resident Evil

1143

Total Games Played

041

Played in 2024

290

Games Backloggd


Recently Played See More

Ravenswatch
Ravenswatch

Apr 19

Crash Bandicoot N. Sane Trilogy
Crash Bandicoot N. Sane Trilogy

Apr 19

Military Conflict: Vietnam
Military Conflict: Vietnam

Apr 17

Helldivers 2
Helldivers 2

Apr 14

Donkey Kong Country
Donkey Kong Country

Apr 10

Recently Reviewed See More

What a neat little game.

Honestly, an absolute Banger, especially considering it's a 1983 home release. Jetpac never garnered much attention it seems. It's not in any top sellers list from 1983 and with garbage like Atari Pac-Man as competition this is just unfortunate. Being only available on the Commodore VIC-20, BBC Microcomputer System and the ZX Spectrum probably didn't help much.

This is a bummer, because I really think the game's a little gem. Tight controls, simple and rewarding gameplay, very charming visuals and fantastic enemy variety for the time. There are like 6 different enemy types, with different behavioral patterns and individual sprites. That shit must have blown some 1983 minds. You even have four different spaceships to assemble, all looking unique. I know this sounds almost comical today. But back in the day, this was the kind of stuff that kept people hooked. To find out if there is a fifth spaceship to assemble. There isn't, but that's not the point.

My main gripes are the lack of music (which is probably due to hardware limitations, but I can't be sure since I'm not a ZX Spectrum nerd) and the busted scoring system. Scoring in Jetpac is essentially a non factor since any stage can be played indefinitely, there is no time limit. The respawn pattern of some enemies can be easily exploited, and they can be easily killed for an infinite amount of points.
Now I still tried my hand at an honest high score, I reached 168,845 points, in case anybody want to see me in Jetpac.

Give it a go, it's a fun little diversion for a few minutes of free time.

Trailblazing, such a jump from Halo CE, Bungie outdid themselves, milestone for storytelling in action games and so on and so forth. Anyway.

This game is fucked up on legendary. Anybody that thinks Halo CE is bad on legendary, no. Fuck no. Halo CE on legendary is like a walk in the park. Halo 3 Legendary and onward is like playing modern triple A games on easy by comparison. What the fuck were they thinking. Here is one of the most influential shooters since Doom, also we are about to tear your ass up like confetti.

I was going to write an actual review, like for the other games, but I have tunnel vision on this one. No joke, legendary turns Halo 2 into a puzzle game, in which you need to solve every encounter with the correct mix of strategy and luck. Sometimes this can be really fun and rewarding. Then there's Gravemind.

I don't want to complain too much. This game was barely crunched out the door, knowing this it's almost insane how good the game is. These building blocks would later form the greatest highest difficulty setting in video gaming, next to Dante Must Die.

Give it a go, I can wholeheartedly recommend the anniversary edition. It looks and plays great, some visual clarity is lost, but overall I'd call it an upgrade.

The definitive Halo experience, especially on legendary.

It's amazingly paced on legendary. Back to back banger missions, only broken up by rainy walks through New Mombasa, accompanied by an amazing soundtrack. There's nothing I could write that could possibly describe the amount of effort which went into every single encounter in this game. Every room, every enemy placement, every weapon and ammo drop deliberately placed to absolute perfection.

This game has a level of polish and detail which is all but extinct nowadays, and all this back in 2009. Berton, Bakken, Miller and Pfeiffer pulled out all the stops on this one. Cramming everything that makes Halo great into a 3-4 hour campaign, that never lets off the throttle. Joseph Staten made sure ODST fit perfectly into the story, all the while providing interesting and new concepts.

The game only tumbles twice, in my opinion. Once at the beginning with the brain-dead tutorial and during the last mission. The last mission just looks a little unfortunate at the tail end of an almost flawless experience. It underdelivers on the pacing, stakes and difficulty. This being said, it's a fine mission and people are too obsessed with endings anyway.

Play this game. You won't be disappointed.