Quite the video game.

It did a lot of new things, took a brave step with the gameplay, and pulled it off pretty well.

The new cast is pretty loveable, and it references (both indirectly and very directly) enough of the established concepts to still very much feel like a part of its series.

The story was also pretty thematically strong, but I do think it misses in the last 20 minutes of ending cutscenes, in a way I was pretty displeased with.

That and the gameplay getting a bit repetitive after a while, while also having a very unhinged up and down difficulty curve, are the reasons I can't rank it higher.

It does feel very different compared to the rest, it especially feels smaller in scale, considering how big 5 was.

The plot, however, while pretty predictable, and not always handled correctly, was one of the most emotionally impactful in the franchise.

I like it. I like crying.

Better written than the first one, but it tries to delve into some philosophical territories, and the results are often semi-embarrassing.

I got scared because my friend was blasting Peter Griffin singing the Death Note Opening through the walkie talkie

I also got so scared when I was alone that I jumped down a hole to kill myself because I couldn't take the tension

Pretty good

When I was a little girl thinking "I wish games would allow me to do X without everything falling apart."

This is what I meant.

That final boss was the closest thing to Bed of Chaos, since Bed of Chaos

The combat is absolutely perfect, but the game suffers from throwing a lot of enemies at you where it doesn't reach its full potential.

The story didn't catch me as much in this one as it did in other Fromsoft games, and it actually took me to see the "bad ending" for me to enjoy the story.

700 hours and I still don't know how to fight the Assassin

Let's consider the Dark Souls franchise was Gintama for a moment, okay?

Dark Souls 2 is the episodes that mostly consist of the still shot of their apartment while they talk over it, to save budget.

Now imagine if those episodes weren't funny at all.

That's Dark Souls 2, and I refuse to elaborate any further.

Outer Wilds made me realize what kind of emotions I want to feel when playing video games. And it fundamentally changed how I view the medium.

That being said, the game jumpscared me at 4 AM while my window was open, and I still consider that to be the loudest I have ever screamed.

Bad game.

My favourite game of all time.

I didn't have fun.

Not many games mean as much to me as Dark Souls 1. It helped me a lot in hard times and allowed me to look forward. And I will never not be thankful for this experience.

However, I've played through it 17 times.
I'm doing speedruns and challenge runs now, and it is driving me insane.

All because I cried at some spider lady.