Zefie
Bio
I'm dumb and gay.
I'm dumb and gay.
Badges
Busy Day
Journaled 5+ games in a single day
GOTY '22
Participated in the 2022 Game of the Year Event
2 Years of Service
Being part of the Backloggd community for 2 years
Best Friends
Become mutual friends with at least 3 others
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Liked 50+ reviews / lists
Liked
Gained 10+ total review likes
GOTY '21
Participated in the 2021 Game of the Year Event
Popular
Gained 15+ followers
Noticed
Gained 3+ followers
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
332
Total Games Played
000
Played in 2024
005
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While I don't find the musings particularly insightful, by the midpoint they've become sparser and simply turn into strange assumptions about the player. The design of the mountain falls off a cliff as well at this point, the only memorable part being an incredibly unlucky pinball shot of a gap to tease you into thinking you might fall some actual distance again.
Naming the mouse acceleration off setting "trackpad mode" is just about the only thing in this game that actually got to me.
Naming the mouse acceleration off setting "trackpad mode" is just about the only thing in this game that actually got to me.
Tries to clone Magic Survival but the mechanical changes end up making it significantly worse.
XP dropping on the ground combined with circular horde spawns incentivizes you to constantly play on the same screen, because any step too far in one direction takes you away from the pile of XP that the mobs on the opposite side dropped.
Limited spell and item slots mean that choosing anything even slightly subpar is damaging.
Items are now a levelup reward and chests just give you a random +1 instead of interesting items that actually do cool things? ??
The spells are so overly flashy that the game quickly becomes impossible to parse, despite generally being uglier.
The enemies all being uniform and also spawning so uniformly means that the only way the game can challenge you is by spawning blobs with larger and larger health pools until it's large enough to make it through your pile of spells.
Both of them are ultimately just Make Time Disappear games but even those have standards.
XP dropping on the ground combined with circular horde spawns incentivizes you to constantly play on the same screen, because any step too far in one direction takes you away from the pile of XP that the mobs on the opposite side dropped.
Limited spell and item slots mean that choosing anything even slightly subpar is damaging.
Items are now a levelup reward and chests just give you a random +1 instead of interesting items that actually do cool things? ??
The spells are so overly flashy that the game quickly becomes impossible to parse, despite generally being uglier.
The enemies all being uniform and also spawning so uniformly means that the only way the game can challenge you is by spawning blobs with larger and larger health pools until it's large enough to make it through your pile of spells.
Both of them are ultimately just Make Time Disappear games but even those have standards.