andihero
幸運は勇敢な者を好む
Half stars are for cowards.
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If you can, you'll find a game that manages to feel truly unique due to the way it forces you to accept consequence and make concrete choices or by the way you can try to circumnavigate these to get your desired outcome. Just be prepared for a bit of a slog during the first half of the adventure whilst you get a true foothold in the world.
Also - that is SOME final act, isn't it?
Personally think a lot of the heat this game gets is parrotted from retro YouTubers who expected medieval Doom and got this slow, exploration-based and melee-heavy FPS. I enjoy having to explore every nook and cranny. I think the whole 'critical path is occasionally hidden behind secret walls' is overblown because the handful that are necessary are really bloody obvious. The only real criticism I think holds water is that the first hub is not only the worst, but also the most complex and least well explained, so in terms of putting it's best foot forward, Hexen stumbles out of the blocks AND pisses all over itself.
Good atmosphere, a nice sense of IMPACT to all the melee hits and some really cool tricks performed by the Doom engine put the polish on what I think is a bit of a strangely maligned title.