First things first, I'm not exactly the biggest EDF fan, even though I have played quite a few EDF games before. There's charm in the intentionally campy alien defense stories, and the gameplay can reach a level of raw chaos that other games can only dream of. Still, they usually lack staying power, and I never end up finishing any of these games (except Insect Armageddon, which the shortest EDF game by a long shot apparently).

Iron Rain is pretty much the same story, and there's a couple of reasons for that. A lot of the weapons you unlock are either too niche in function or worse than the ones you already have, which makes the progression far less satisfying. A lot of the missions feel like filler, and the mission variety is horrendous. By the time I reached the mid point of the campaign, it felt like I have gone through a marathon for ages, and apparently I have only played like 6 hours, which is insane to me. The American setting of the game is less interesting than the Japanese setting of the mainline EDF games, at least to me.

It's not to say that I didn't enjoy my experience. As I said before, I love the chaotic rampage inherent in the game's bug-squashing action gameplay, even if they tone down the craziness a bit in this one (not as many bugs compared to the recent mainline EDFs). I enjoy the core gameplay of Iron Rain, and I don't want to grow hating it, so I'm calling it quits here.

Reviewed on Jan 07, 2023


2 Comments


1 year ago

You may know this but Iron Rain and Insect Armageddon were both made by Western teams not the original developers which is likely the cause.

1 year ago

yeah it's cool that they would let other devs make these spinoffs, even if they don't result in the best games