banjo78910
BACKER
Bio
Nothing here!
Badges
Noticed
Gained 3+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
GOTY '22
Participated in the 2022 Game of the Year Event
Liked
Gained 10+ total review likes
Gamer
Played 250+ games
On Schedule
Journaled games once a day for a week straight
3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
GOTY '20
Participated in the 2020 Game of the Year Event
N00b
Played 100+ games
Favorite Games
312
Total Games Played
006
Played in 2024
010
Games Backloggd
Recently Played See More
Recently Reviewed See More
The combat system here is basically as repetitive as everyone says, and until you unlock some of the flashier skills it's pretty boring too. A lot of the quests amount to fetch quests in a way I haven't really seen in game like this in a long time. Loading the map or menu takes a full 5-8 seconds and really slows down the pace of gameplay, especially without a real minimap to show you where you are.
All that said, I thought this was some of the best and most interesting character work in a game I've ever played. I really believed the love story here, and by the end I was invested in its outcome. I thought it was really interesting how it used its colonial, Puritan setting to tell a story about bigotry and misogyny, and Antea being a black woman in that world really added a depth to it that wouldn't have been possible otherwise. The acting performances are universally great too.
I loved it by the end, but at times I wish it were trying to be more Life is Strange and less God of War.
All that said, I thought this was some of the best and most interesting character work in a game I've ever played. I really believed the love story here, and by the end I was invested in its outcome. I thought it was really interesting how it used its colonial, Puritan setting to tell a story about bigotry and misogyny, and Antea being a black woman in that world really added a depth to it that wouldn't have been possible otherwise. The acting performances are universally great too.
I loved it by the end, but at times I wish it were trying to be more Life is Strange and less God of War.
I didn't realize this was basically an arcade shooter, with limited continues and all. I only got through it with heavy use of the the Switch Online's restore point function. That being said, I can see why people love this. It didn't hit for me as much, some of the difficulty spikes were infuriating, but I can see how if you like this sort of thing then mastering it would be a lot of fun.
The concept is really cool here. I love how it slowly reveals its mechanics in a way that's never daunting, and the level design is crafted such that you never lose track of your little orbs. The atmosphere is so well made, a little creepy but mostly just intriguing. My biggest issue is just that it gets a bit tedious. A lot of times I would figure out the solution to a puzzle, only for the mechanical process to involve a lot of walking back and forth across the same paths several times. By the end especially it dragged hard. Everything around it made it still a good time.